namespace AIStudio.Settings;
///
/// The type-independent part of the configuration metadata: which configuration plugin manages
/// the setting, and in which way.
///
///
/// The managed state lives here so that it can be processed without knowing the setting's type,
/// e.g. when cleaning up settings whose configuration plugin was removed.
///
public abstract record ConfigMetaBase(string SettingName) : IConfig
{
protected static SettingsManager SettingsManagerAccess => Program.SERVICE_PROVIDER.GetRequiredService();
protected static ILogger Log => Program.LOGGER_FACTORY.CreateLogger(nameof(ConfigMetaBase));
///
/// The persisted name of the configuration setting.
///
public string SettingName { get; } = SettingName;
///
/// Indicates whether the configuration is locked by a configuration plugin.
///
public bool IsLocked { get; private set; }
///
/// The ID of the plugin that locked this configuration.
///
public Guid LockedByConfigPluginId { get; private set; }
///
/// How this setting is managed by a configuration plugin, if at all.
///
public ManagedConfigurationMode? ManagedMode { get; private set; }
///
/// The ID of the plugin that currently provides an editable default value.
///
public Guid EditableDefaultByConfigPluginId { get; private set; }
///
/// The configuration plugins which contribute to this setting.
///
///
/// Contributions are additive, so several configuration plugins may contribute at the same time
/// and each of them keeps its own contribution. An organization might enable one preview feature
/// for everybody and another one for a single department, for example.
///
public abstract IReadOnlyCollection ContributingConfigPluginIds { get; }
///
/// Indicates whether at least one configuration plugin contributes to this setting.
///
public bool HasPluginContribution => this.ContributingConfigPluginIds.Count > 0;
///
/// Locks the configuration state, indicating that it is controlled by a specific plugin.
///
/// The ID of the plugin that is locking this configuration.
public void LockConfiguration(Guid pluginId)
{
this.IsLocked = true;
this.LockedByConfigPluginId = pluginId;
this.ManagedMode = ManagedConfigurationMode.LOCKED;
this.EditableDefaultByConfigPluginId = Guid.Empty;
SettingsManagerAccess.ConfigurationData.ManagedLockedConfigurations[this.SettingName] = pluginId;
}
///
/// Restores persisted locked configuration metadata after settings were loaded.
///
public void RestoreLockedConfiguration()
{
if (this.IsLocked || this.ManagedMode is not null)
return;
if (!SettingsManagerAccess.ConfigurationData.ManagedLockedConfigurations.TryGetValue(this.SettingName, out var pluginId) || pluginId == Guid.Empty)
return;
this.IsLocked = true;
this.LockedByConfigPluginId = pluginId;
this.ManagedMode = ManagedConfigurationMode.LOCKED;
this.EditableDefaultByConfigPluginId = Guid.Empty;
}
///
/// Resets the locked state of the configuration, allowing it to be modified again.
/// This will also reset the property to its default value.
///
public void ResetLockedConfiguration()
{
SettingsManagerAccess.ConfigurationData.ManagedLockedConfigurations.Remove(this.SettingName);
this.IsLocked = false;
this.LockedByConfigPluginId = Guid.Empty;
if (this.ManagedMode is ManagedConfigurationMode.LOCKED)
this.ManagedMode = null;
this.RestoreUserValueOrDefault();
}
///
/// Unlocks the configuration state without changing the current value.
///
public void UnlockConfiguration()
{
SettingsManagerAccess.ConfigurationData.ManagedLockedConfigurations.Remove(this.SettingName);
this.IsLocked = false;
this.LockedByConfigPluginId = Guid.Empty;
if (this.ManagedMode is ManagedConfigurationMode.LOCKED)
this.ManagedMode = null;
}
///
/// Marks the setting as having an editable default provided by a configuration plugin.
///
public void SetEditableDefaultConfiguration(Guid pluginId)
{
SettingsManagerAccess.ConfigurationData.ManagedLockedConfigurations.Remove(this.SettingName);
this.IsLocked = false;
this.LockedByConfigPluginId = Guid.Empty;
this.ManagedMode = ManagedConfigurationMode.EDITABLE_DEFAULT;
this.EditableDefaultByConfigPluginId = pluginId;
}
///
/// Clears the editable-default state without changing the current value.
///
public void ClearEditableDefaultConfiguration()
{
if (this.ManagedMode is ManagedConfigurationMode.EDITABLE_DEFAULT)
this.ManagedMode = null;
this.EditableDefaultByConfigPluginId = Guid.Empty;
}
///
/// Clears the editable-default state and hands the setting back to the user.
///
///
/// Without a snapshot of the user's value, the current value stays as it is. That is the
/// difference to a locked setting: the user was allowed to change an editable default all
/// along, so its value is a plausible choice of theirs. Resetting it to the app's default would
/// take away something nobody asked us to remove.
///
///
/// True when the user has changed the value in the meantime. Their decision outlives the
/// configuration plugin, so the snapshot is dropped instead of applied.
///
public void ResetEditableDefaultConfiguration(bool keepCurrentValue)
{
this.ClearEditableDefaultConfiguration();
if (keepCurrentValue)
this.ClearUserValueSnapshot();
else
this.TryRestoreUserValueSnapshot();
}
///
/// Removes the contribution of one configuration plugin without changing the current value.
///
/// The configuration plugin whose contribution is removed.
/// True when that plugin had a contribution, otherwise false.
public abstract bool RemovePluginContribution(Guid configPluginId);
///
/// Indicates whether the value the user had chosen before a configuration plugin took over
/// this setting is still available.
///
public bool HasUserValueSnapshot => SettingsManagerAccess.ConfigurationData.ManagedUserValueSnapshots.ContainsKey(this.SettingName);
///
/// Remembers the current value as the user's value, so that it can be restored once no
/// configuration plugin manages this setting anymore.
///
///
/// Only an unmanaged setting holds a value which belongs to the user. When one configuration
/// plugin takes a setting over from another, the current value belongs to the previous plugin,
/// so the snapshot of the user's value must survive that handover untouched.
/// The persisted editable default counts as managed as well: unlike a locked setting, it is not
/// restored into the in-memory state when the settings are loaded, so right after a start it is
/// the only evidence that a configuration plugin is already in charge.
///
public void CaptureUserValueSnapshot()
{
if (this.ManagedMode is not null || SettingsManagerAccess.ConfigurationData.ManagedEditableDefaults.ContainsKey(this.SettingName))
return;
var snapshots = SettingsManagerAccess.ConfigurationData.ManagedUserValueSnapshots;
if (snapshots.ContainsKey(this.SettingName))
return;
snapshots[this.SettingName] = this.SerializeCurrentValueAsJson();
}
///
/// Restores the value the user had chosen before a configuration plugin took over this setting.
///
///
/// The snapshot is consumed either way: when it cannot be applied, keeping it would mean trying
/// the same broken value again on every start.
///
/// True when a snapshot was available and could be applied, otherwise false.
private bool TryRestoreUserValueSnapshot()
{
var snapshots = SettingsManagerAccess.ConfigurationData.ManagedUserValueSnapshots;
if (!snapshots.Remove(this.SettingName, out var snapshot))
return false;
return this.TrySetValueFromJson(snapshot);
}
///
/// Drops the snapshot of the user's value without changing the current value.
///
/// True when a snapshot was dropped, otherwise false.
public bool ClearUserValueSnapshot() => SettingsManagerAccess.ConfigurationData.ManagedUserValueSnapshots.Remove(this.SettingName);
///
/// Serializes the current value the same way the managed states record it.
///
///
/// This is meant for comparisons, e.g. to tell whether the user has changed an editable default
/// in the meantime. It is not meant for restoring a value: the representation is lossy.
///
public abstract string SerializeCurrentValue();
///
/// Restores the user's value, or falls back to the default value when no snapshot is available.
///
///
/// Settings which a configuration plugin managed before this app version has no snapshot, and
/// neither has a setting whose value the user never changed. The default value is the best
/// answer in both cases.
///
private void RestoreUserValueOrDefault()
{
if (this.TryRestoreUserValueSnapshot())
return;
this.Reset();
}
///
/// Serializes the current value as JSON, so that it can be restored without losing information.
///
protected abstract string SerializeCurrentValueAsJson();
///
/// Applies a value which was serialized by SerializeCurrentValueAsJson.
///
/// The serialized value.
/// True when the value could be applied, otherwise false.
protected abstract bool TrySetValueFromJson(string json);
///
/// Resets the configuration property to its default value.
///
protected abstract void Reset();
}