namespace AIStudio.Chat.Embedded;
///
/// An embedded chat as EmbeddedChatService keeps it, with whether the model answers in it right now.
///
public sealed class EmbeddedConversation
{
///
/// The ID of the chat.
///
public required Guid ChatId { get; init; }
///
/// The assistant which shows the chat. Its requests register in AssistantSessionService under it.
///
public required Tools.Components Component { get; init; }
///
/// Where the chat lives.
///
public required IEmbeddedChatStore Store { get; init; }
///
/// The thread of the chat, or null when this version cannot open the stored one.
///
public ChatThread? Thread { get; internal set; }
///
/// Whether the model answers in the chat right now.
///
public bool IsRunning { get; internal set; }
///
/// Whether the chat could be opened.
///
public bool IsAvailable => this.Thread is not null;
///
/// Whether the chat holds any message the user sees.
///
public bool HasVisibleMessages => this.Thread?.Blocks.Any(block => !block.HideFromUser) ?? false;
///
/// How many messages the user wrote in the chat, those the user does not see left aside.
///
public int UserMessageCount => this.Thread?.Blocks.Count(block => block is { Role: ChatRole.USER, HideFromUser: false }) ?? 0;
///
/// The first message of the user which the user sees, or null before it.
///
public ContentBlock? FirstUserMessage => this.Thread?.Blocks.FirstOrDefault(block => block is { Role: ChatRole.USER, HideFromUser: false });
///
/// Whether the chat holds an answer of the model which the user sees.
///
public bool HasAnswer => this.Thread?.Blocks.Any(block => block is { Role: ChatRole.AI, HideFromUser: false }) ?? false;
}