using AIStudio.Assistants.ERI;
using AIStudio.Settings;
using Microsoft.AspNetCore.Components;
namespace AIStudio.Dialogs;
public partial class EmbeddingMethodDialog : ComponentBase
{
[CascadingParameter]
private MudDialogInstance MudDialog { get; set; } = null!;
///
/// The user chosen embedding name.
///
[Parameter]
public string DataEmbeddingName { get; set; } = string.Empty;
///
/// The user chosen embedding type.
///
[Parameter]
public string DataEmbeddingType { get; set; } = string.Empty;
///
/// The embedding description.
///
[Parameter]
public string DataDescription { get; set; } = string.Empty;
///
/// When is the embedding used?
///
[Parameter]
public string DataUsedWhen { get; set; } = string.Empty;
///
/// A link to the embedding documentation or the source code. Might be null, which means no link is provided.
///
[Parameter]
public string DataLink { get; set; } = string.Empty;
///
/// The embedding method names that are already used. The user must choose a unique name.
///
[Parameter]
public IReadOnlyList UsedEmbeddingMethodNames { get; set; } = new List();
///
/// Should the dialog be in editing mode?
///
[Parameter]
public bool IsEditing { get; init; }
[Inject]
private SettingsManager SettingsManager { get; init; } = null!;
private static readonly Dictionary SPELLCHECK_ATTRIBUTES = new();
private bool dataIsValid;
private string[] dataIssues = [];
// We get the form reference from Blazor code to validate it manually:
private MudForm form = null!;
private EmbeddingInfo CreateEmbeddingInfo() => new(this.DataEmbeddingType, this.DataEmbeddingName, this.DataDescription, this.DataUsedWhen, this.DataLink);
#region Overrides of ComponentBase
protected override async Task OnInitializedAsync()
{
// Configure the spellchecking for the instance name input:
this.SettingsManager.InjectSpellchecking(SPELLCHECK_ATTRIBUTES);
await base.OnInitializedAsync();
}
protected override async Task OnAfterRenderAsync(bool firstRender)
{
// Reset the validation when not editing and on the first render.
// We don't want to show validation errors when the user opens the dialog.
if(!this.IsEditing && firstRender)
this.form.ResetValidation();
await base.OnAfterRenderAsync(firstRender);
}
#endregion
private string? ValidateName(string name)
{
if (string.IsNullOrWhiteSpace(name))
return "The embedding name must not be empty. Please name the embedding.";
if (name.Length > 26)
return "The embedding name must not be longer than 26 characters.";
if (this.UsedEmbeddingMethodNames.Contains(name))
return $"The embedding method name '{name}' is already used. Please choose a unique name.";
return null;
}
private string? ValidateType(string type)
{
if (string.IsNullOrWhiteSpace(type))
return "The embedding type must not be empty. Please specify the embedding type.";
if (type.Length > 56)
return "The embedding type must not be longer than 56 characters.";
return null;
}
private string? ValidateDescription(string description)
{
if (string.IsNullOrWhiteSpace(description))
return "The description must not be empty. Please describe the embedding method.";
return null;
}
private string? ValidateUsedWhen(string usedWhen)
{
if (string.IsNullOrWhiteSpace(usedWhen))
return "Please describe when the embedding is used. Might be anytime or when certain keywords are present, etc.";
return null;
}
private async Task Store()
{
await this.form.Validate();
// When the data is not valid, we don't store it:
if (!this.dataIsValid)
return;
var embeddingInfo = this.CreateEmbeddingInfo();
this.MudDialog.Close(DialogResult.Ok(embeddingInfo));
}
private void Cancel() => this.MudDialog.Cancel();
}