using System.Collections.Concurrent; using System.Collections.Frozen; using AIStudio.Models.Hosting; using AIStudio.Models.Matching; using AIStudio.Provider; namespace AIStudio.Models.Registry; /// /// Everything the app knows about models, as one question with one answer. /// /// /// Four things happen to a name here, and the order they happen in is the whole design. The host /// takes off whatever wrapping the provider put around the name, so that a rule can be written once /// instead of once per provider. The rules answer the bare name, and the most specific of them /// wins, computed rather than written down. The family which won may then work something out of the /// name that no rule can express. And the host says what the way there took away. /// /// Nothing in here reaches for application state, so a test can build a registry and ask it /// questions without the app ever having started. /// public sealed class ModelRegistry { /// /// The registry over everything this assembly declares. /// /// /// Built once, on first use. The families and hosts it is built from were collected while /// compiling, so nothing is searched for at startup. /// private static readonly Lazy THE_ONE = new(() => Build(ModelRegistrations.CreateFamilies(), ModelRegistrations.CreateHosts())); private readonly FrozenDictionary familiesByName; /// /// The answers already worked out, so that a name is measured against the rules once. /// /// /// This is the reason the whole rebuild is worth doing at all. The question is asked from /// components which re-render on every streamed chunk, and the expert dialog asks it about a /// dozen times per render. A profile cannot be changed after it was built, so handing the same /// one to every caller is safe -- unlike the old code, which handed out a list and had one /// caller quietly change it. /// private readonly ConcurrentDictionary<(LLMProviders Provider, string ModelId), ModelProfile> answered = new(); private ModelRegistry(IReadOnlyList families, ModelFamilyIndex rules, ModelHostIndex hosts, FrozenDictionary familiesByName) { this.familiesByName = familiesByName; this.Families = families; this.Rules = rules; this.Hosts = hosts; } /// /// The registry the app uses. /// public static ModelRegistry Shared => THE_ONE.Value; /// /// Every family, in the order the generated registration lists them. /// public IReadOnlyList Families { get; } /// /// Every rule of every family, indexed by the name parts they mention. /// public ModelFamilyIndex Rules { get; } /// /// Which host answers for which provider. /// public ModelHostIndex Hosts { get; } /// /// Builds a registry over a set of families and hosts. /// /// The families, in any order. /// The hosts, in any order. /// The registry. /// When two families share a name. public static ModelRegistry Build(IEnumerable families, IEnumerable hosts) { var stated = families.ToArray(); var byName = new Dictionary(StringComparer.Ordinal); foreach (var family in stated) { // // A family is found again by the name its rules were written under. Two families // sharing one -- which two namespaces make possible -- would send the refinement of one // to the other, and nothing else would ever say so. // if (byName.TryGetValue(family.Name, out var alreadyThere)) throw new InvalidOperationException($"Both {alreadyThere.GetType().FullName} and {family.GetType().FullName} are called {family.Name}. A family is found again by that name, so two of them cannot share it."); byName[family.Name] = family; } var rules = ModelFamilyIndex.Build(stated.SelectMany(family => family.Rules)); return new(stated, rules, ModelHostIndex.Build(hosts), byName.ToFrozenDictionary(StringComparer.Ordinal)); } /// /// Says what is known about a model at a provider. /// /// Who serves the model. /// The model ID exactly as that provider reports it. /// The profile, which knows nothing when no rule knows the name. public ModelProfile Profile(LLMProviders provider, string modelId) { if (NothingCanBeSaid(provider, modelId)) return ModelProfile.UNKNOWN; return this.answered.GetOrAdd((provider, modelId), static (key, registry) => registry.Explain(key.Provider, key.ModelId).Profile, this); } /// /// Says what is known about a model, and how the answer came about. /// /// /// The same answer as the profile, with the rules that produced it. This is what the /// verification run reads, and what a test asks when it wants to know why a model came out the /// way it did. It is not cached: it allocates, and nobody asks it in a render loop. /// /// Who serves the model. /// The model ID exactly as that provider reports it. /// The resolution, including the profile as the provider serves it. public ModelResolution Explain(LLMProviders provider, string modelId) { if (NothingCanBeSaid(provider, modelId)) return ModelResolution.NOTHING; var id = new ModelId(modelId); var bare = this.Hosts.Unwrap(id, provider, out var declaredVendor); var resolution = this.Rules.Explain(bare, provider, declaredVendor ?? ModelVendor.UNKNOWN); // // Only the family which chose the model refines it. A modifier adjusts an answer; it does // not know which model it is adjusting, so it has nothing to work out of the name. // var refined = this.FamilyOf(resolution.Selector)?.Refine(bare, resolution.Profile) ?? resolution.Profile; return resolution with { Profile = this.Hosts.ApplyTransport(refined, provider) }; } /// /// Whether there is a question here at all. /// /// /// Without a provider there is nothing to reach the model through, so nothing can be said about /// how it could be used -- which is also what the rules it replaces answered. An empty ID is /// what a provider reports before anybody picked a model. /// /// Who serves the model. /// The model ID. /// True, when there is nothing to answer. private static bool NothingCanBeSaid(LLMProviders provider, string modelId) => provider is LLMProviders.NONE || string.IsNullOrWhiteSpace(modelId); /// /// The family a rule was written in. /// /// The rule which chose the model. /// The family, or nothing when no rule chose. private ModelFamily? FamilyOf(ModelRule? selector) => selector is null ? null : this.familiesByName.GetValueOrDefault(selector.Origin); }