namespace AIStudio.Provider.Reasoning; /// /// The ways a request can be asked to think, one per way of writing it down. /// /// /// Every provider speaks one or more of these, and which ones is stated in the dispatcher rather /// than worked out from anything. The order here is the order they are asked in: the answer does not /// depend on it -- a "no" wins wherever it stands -- but a report which named them in whatever order /// a container handed them over would read differently on another machine. /// public enum ReasoningDialect { /// /// The nested "reasoning" object most OpenAI-compatible servers accept. /// OPEN_AI_COMPATIBLE, /// /// The top-level "reasoning_effort" parameter. /// REASONING_EFFORT, /// /// Anthropic's extended thinking, written as a "thinking" object. /// ANTHROPIC_THINKING, /// /// Google's thinking config, thinking level, and thought summaries. /// GOOGLE_THINKING, /// /// The "enable_thinking" switch Qwen introduced and other servers took over. /// QWEN_THINKING, /// /// Ollama's "think" parameter. /// OLLAMA_THINK, /// /// The reasoning mode and budget of the llama.cpp server. /// LLAMA_CPP, /// /// The thinking token budget and chat template kwargs of vLLM. /// VLLM, }