namespace AIStudio.Models.Matching;
///
/// What a rule does once it matches.
///
public enum ModelRuleKind
{
///
/// Chooses which model this is. Exactly one selector wins, the most specific one.
///
SELECTOR,
///
/// Adjusts whatever the selector chose. Every matching modifier applies.
///
///
/// This is for the statements which hold across families, and which every family would
/// otherwise have to repeat: a base checkpoint was never instruction tuned no matter who built
/// it, and a gateway serving somebody else's model cannot offer that vendor's own API. In the
/// old rules those had to sit at the very top of the file, which is why anything below them
/// could not state an exception.
///
MODIFIER,
}