using Lua; namespace AIStudio.Tools.PluginSystem.Assistants; public sealed class PluginAssistants : PluginBase { private static string TB(string fallbackEN) => I18N.I.T(fallbackEN, typeof(PluginAssistants).Namespace, nameof(PluginAssistants)); private static readonly ILogger LOGGER = Program.LOGGER_FACTORY.CreateLogger(); public string AssistantTitle { get; set;} = string.Empty; private string AssistantDescription {get; set;} = string.Empty; public PluginAssistants(bool isInternal, LuaState state, PluginType type) : base(isInternal, state, type) { } }