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https://github.com/MindWorkAI/AI-Studio.git
synced 2025-04-28 18:39:48 +00:00
Added profiles to chat & assistants
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commit
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@ -93,6 +93,11 @@
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<MudButton Variant="Variant.Filled" Color="Color.Warning" StartIcon="@Icons.Material.Filled.Refresh" OnClick="() => this.InnerResetForm()">
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Reset
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</MudButton>
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@if (this.AllowProfiles)
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{
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<ProfileSelection MarginLeft="" @bind-CurrentProfile="@this.currentProfile"/>
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}
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</MudStack>
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</FooterContent>
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</InnerScrolling>
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@ -55,6 +55,8 @@ public abstract partial class AssistantBase : ComponentBase
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private protected virtual RenderFragment? Body => null;
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protected virtual bool ShowResult => true;
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protected virtual bool AllowProfiles => true;
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protected virtual bool ShowDedicatedProgress => false;
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@ -72,6 +74,7 @@ public abstract partial class AssistantBase : ComponentBase
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private ContentBlock? resultingContentBlock;
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private string[] inputIssues = [];
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private bool isProcessing;
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private Profile currentProfile = Profile.NO_PROFILE;
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#region Overrides of ComponentBase
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@ -118,7 +121,12 @@ public abstract partial class AssistantBase : ComponentBase
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ChatId = Guid.NewGuid(),
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Name = string.Empty,
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Seed = this.RNG.Next(),
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SystemPrompt = this.SystemPrompt,
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SystemPrompt = !this.AllowProfiles ? this.SystemPrompt :
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$"""
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{this.SystemPrompt}
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{this.currentProfile.ToSystemPrompt()}
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""",
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Blocks = [],
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};
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}
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@ -22,6 +22,8 @@ public partial class AssistantGrammarSpelling : AssistantBaseCore
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Your response includes only the corrected text. Do not explain your changes. If no changes are needed,
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you return the text unchanged.
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""";
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protected override bool AllowProfiles => false;
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protected override bool ShowResult => false;
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@ -24,6 +24,8 @@ public partial class AssistantIconFinder : AssistantBaseCore
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related to the keyword "buildings" might be the best match. Provide your keywords in a Markdown list without
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quotation marks.
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""";
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protected override bool AllowProfiles => false;
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protected override IReadOnlyList<IButtonData> FooterButtons => [];
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@ -24,6 +24,8 @@ public partial class AssistantRewriteImprove : AssistantBaseCore
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You follow the rules according to {this.SystemPromptLanguage()} in all your changes.
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""";
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protected override bool AllowProfiles => false;
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protected override bool ShowResult => false;
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protected override bool ShowDedicatedProgress => true;
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@ -47,6 +47,8 @@ public partial class AssistantSynonyms : AssistantBaseCore
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the {this.SystemPromptLanguage()} language.
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""";
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protected override bool AllowProfiles => false;
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protected override IReadOnlyList<IButtonData> FooterButtons => [];
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protected override ChatThread ConvertToChatThread => (this.chatThread ?? new()) with
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@ -25,6 +25,8 @@ public partial class AssistantTextSummarizer : AssistantBaseCore
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a summary with the requested complexity. In any case, do not add any information.
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""";
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protected override bool AllowProfiles => false;
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protected override IReadOnlyList<IButtonData> FooterButtons => [];
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protected override ChatThread ConvertToChatThread => (this.chatThread ?? new()) with
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@ -21,6 +21,8 @@ public partial class AssistantTranslation : AssistantBaseCore
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language requires, e.g., shorter sentences, you should split the text into shorter sentences.
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""";
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protected override bool AllowProfiles => false;
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protected override IReadOnlyList<IButtonData> FooterButtons => [];
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protected override ChatThread ConvertToChatThread => (this.chatThread ?? new()) with
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8
app/MindWork AI Studio/Components/ProfileSelection.razor
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8
app/MindWork AI Studio/Components/ProfileSelection.razor
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@ -0,0 +1,8 @@
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<MudMenu StartIcon="@Icons.Material.Filled.Person4" EndIcon="@Icons.Material.Filled.KeyboardArrowDown" Label="@this.CurrentProfile.Name" Variant="Variant.Filled" Color="Color.Default" Class="@this.MarginClass">
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@foreach (var profile in this.Profiles())
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{
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<MudMenuItem OnClick="() => this.SelectionChanged(profile)">
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@profile.Name
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</MudMenuItem>
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}
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</MudMenu>
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35
app/MindWork AI Studio/Components/ProfileSelection.razor.cs
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35
app/MindWork AI Studio/Components/ProfileSelection.razor.cs
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@ -0,0 +1,35 @@
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using AIStudio.Settings;
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using Microsoft.AspNetCore.Components;
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namespace AIStudio.Components;
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public partial class ProfileSelection : ComponentBase
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{
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[Parameter]
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public Profile CurrentProfile { get; set; } = Profile.NO_PROFILE;
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[Parameter]
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public EventCallback<Profile> CurrentProfileChanged { get; set; }
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[Parameter]
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public string MarginLeft { get; set; } = "ml-3";
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[Inject]
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private SettingsManager SettingsManager { get; init; } = null!;
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private string MarginClass => $"{this.MarginLeft}";
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private async Task SelectionChanged(Profile profile)
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{
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this.CurrentProfile = profile;
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await this.CurrentProfileChanged.InvokeAsync(profile);
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}
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private IEnumerable<Profile> Profiles()
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{
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yield return Profile.NO_PROFILE;
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foreach (var profile in this.SettingsManager.ConfigurationData.Profiles)
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yield return profile;
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}
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}
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@ -69,6 +69,8 @@
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<MudIconButton Icon="@Icons.Material.Filled.MoveToInbox" Disabled="@(!this.CanThreadBeSaved)" OnClick="() => this.MoveChatToWorkspace()"/>
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</MudTooltip>
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}
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<ProfileSelection CurrentProfile="@this.currentProfile" CurrentProfileChanged="@this.ProfileWasChanged" />
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</MudToolBar>
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</FooterContent>
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</InnerScrolling>
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@ -35,6 +35,7 @@ public partial class Chat : MSGComponentBase, IAsyncDisposable
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private static readonly Dictionary<string, object?> USER_INPUT_ATTRIBUTES = new();
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private AIStudio.Settings.Provider providerSettings;
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private Profile currentProfile = Profile.NO_PROFILE;
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private ChatThread? chatThread;
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private bool hasUnsavedChanges;
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private bool isStreaming;
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@ -118,6 +119,22 @@ public partial class Chat : MSGComponentBase, IAsyncDisposable
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private bool CanThreadBeSaved => this.chatThread is not null && this.chatThread.Blocks.Count > 0;
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private string TooltipAddChatToWorkspace => $"Start new chat in workspace \"{this.currentWorkspaceName}\"";
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private void ProfileWasChanged(Profile profile)
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{
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this.currentProfile = profile;
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if(this.chatThread is null)
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return;
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this.chatThread = this.chatThread with
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{
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SystemPrompt = $"""
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{SystemPrompts.DEFAULT}
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{this.currentProfile.ToSystemPrompt()}
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"""
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};
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}
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private async Task SendMessage()
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{
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@ -135,7 +152,11 @@ public partial class Chat : MSGComponentBase, IAsyncDisposable
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ChatId = Guid.NewGuid(),
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Name = threadName,
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Seed = this.RNG.Next(),
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SystemPrompt = SystemPrompts.DEFAULT,
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SystemPrompt = $"""
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{SystemPrompts.DEFAULT}
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{this.currentProfile.ToSystemPrompt()}
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""",
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Blocks = [],
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};
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}
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@ -320,7 +341,11 @@ public partial class Chat : MSGComponentBase, IAsyncDisposable
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ChatId = Guid.NewGuid(),
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Name = string.Empty,
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Seed = this.RNG.Next(),
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SystemPrompt = "You are a helpful assistant!",
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SystemPrompt = $"""
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{SystemPrompts.DEFAULT}
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{this.currentProfile.ToSystemPrompt()}
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""",
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Blocks = [],
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};
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}
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@ -2,6 +2,15 @@ namespace AIStudio.Settings;
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public readonly record struct Profile(uint Num, string Id, string Name, string NeedToKnow, string Actions)
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{
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public static readonly Profile NO_PROFILE = new()
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{
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Name = "Use no profile",
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NeedToKnow = string.Empty,
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Actions = string.Empty,
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Id = Guid.Empty.ToString(),
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Num = uint.MaxValue,
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};
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#region Overrides of ValueType
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/// <summary>
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@ -11,4 +20,40 @@ public readonly record struct Profile(uint Num, string Id, string Name, string N
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public override string ToString() => this.Name;
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#endregion
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public string ToSystemPrompt()
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{
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if(this.Num == uint.MaxValue)
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return string.Empty;
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var needToKnow =
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$"""
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What should you know about the user?
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```
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{this.NeedToKnow}
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```
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""";
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var actions =
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$"""
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The user wants you to consider the following things.
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```
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{this.Actions}
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```
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""";
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if (string.IsNullOrWhiteSpace(this.NeedToKnow))
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return actions;
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if (string.IsNullOrWhiteSpace(this.Actions))
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return needToKnow;
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return $"""
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{needToKnow}
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{actions}
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""";
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}
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}
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@ -1,5 +1,7 @@
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# v0.9.7, build 182 (2024-09-09 xx:xx UTC)
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- Added the possibility to define multiple profiles in the settings. Use profiles to share some information about you with the AI.
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- Added profiles to the chat interface. You can now select a profile for each chat or even change the profile during a chat.
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- Added profiles to some assistants. It makes no sense to have profiles for, e.g., translation, etc.
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- Added an introductory description to the provider settings.
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- Added an indicator for the current and maximal length of the provider instance name.
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- Fixed the bug that the model name for Fireworks was not loaded when editing the provider settings.
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