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Kept the conversation, tool results, and draft apart in the token count
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@@ -29,9 +29,25 @@ public readonly record struct ConversationTokens
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public bool IsKnown { get; init; }
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/// <summary>
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/// How many tokens the counted parts of the conversation take.
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/// How many tokens the counted parts of the conversation take, the draft included.
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/// </summary>
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public int Tokens { get; init; }
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public int Tokens => this.HistoryTokens + this.DraftTokens;
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/// <summary>
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/// How many tokens the conversation takes without the message being written right now.
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/// </summary>
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public int HistoryTokens { get; init; }
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/// <summary>
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/// How much of HistoryTokens is what the tools of the running request returned so far.
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/// </summary>
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/// <remarks>
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/// Named on its own because it is the one share which goes away again. The model reads it in
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/// every round of the request, so it fills the window while the tools work -- and none of it is
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/// sent with the next message. Without saying so, the number would climb by tens of thousands
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/// and then drop back once the answer stands, and nobody could tell why.
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/// </remarks>
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public int ToolTokens { get; init; }
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/// <summary>
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/// Whether the number is an estimate rather than the model's own count.
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@@ -46,13 +62,12 @@ public readonly record struct ConversationTokens
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public bool IsEstimate { get; init; }
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/// <summary>
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/// How much of Tokens is the message being written right now.
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/// How many tokens the message being written right now takes.
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/// </summary>
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/// <remarks>
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/// Kept apart from the rest for the same reason the statements above are kept apart: what the
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/// conversation has already cost is something a provider can be asked about, while a sentence
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/// nobody has sent yet can only be estimated. What the conversation costs without it is this
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/// subtracted from Tokens.
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/// nobody has sent yet can only be estimated.
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/// </remarks>
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public int DraftTokens { get; init; }
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@@ -75,7 +90,17 @@ public readonly record struct ConversationTokens
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public ContextWindow Window { get; init; }
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/// <summary>
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/// How many images travel along which nobody can count.
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/// How many images travel along, those of the conversation and those of the draft.
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/// </summary>
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public int Images { get; init; }
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/// <summary>
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/// How many of those images are attached to the message being written right now.
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/// </summary>
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public int DraftImages { get; init; }
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/// <summary>
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/// How many images travel along which nobody has counted.
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/// </summary>
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/// <remarks>
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/// Every vendor charges images differently -- OpenAI by tiles of the scaled image, Anthropic by
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@@ -83,8 +108,11 @@ public readonly record struct ConversationTokens
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/// file without decoding it first. So they are reported as a number of images instead of being
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/// guessed at, or worse, counted as the base64 text they are sent as: that text is two to three
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/// orders of magnitude longer than what any vendor charges for the picture.
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///
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/// Where the provider reported the conversation so far, it counted the pictures in it as well,
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/// however it charges them. Then only those of the draft are left uncounted.
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/// </remarks>
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public int UncountedImages { get; init; }
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public int UncountedImages => this.HistoryIsReported ? this.DraftImages : this.Images;
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/// <summary>
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/// How many images the model takes, where its vendor stated a number.
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@@ -101,7 +129,8 @@ public readonly record struct ConversationTokens
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/// the person who crosses it has usually forgotten that the pictures are still there.
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///
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/// False whenever nobody stated a limit, which is most models. An invented ceiling would refuse
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/// something that works.
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/// something that works. Whether anybody counted the pictures plays no part: the limit is on
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/// how many travel, not on what they cost.
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/// </remarks>
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public bool TooManyImages => this.ImageLimits.MaxInOneMessage is { } allowed && this.UncountedImages > allowed;
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public bool TooManyImages => this.ImageLimits.MaxInOneMessage is { } allowed && this.Images > allowed;
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}
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