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Kept the conversation, tool results, and draft apart in the token count
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@@ -19,6 +19,11 @@ namespace AIStudio.Chat;
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/// which is not about the next request but about the one in flight: it is what the model is
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/// reading at this moment, it is what fills the window while somebody watches, and it is gone
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/// again once the answer stands.
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///
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/// The three are kept apart, and nothing stands in two of them. The conversation so far is what a
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/// provider may already have counted exactly; the draft is what nobody has counted yet; and the
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/// tool conversation is what the number will lose again once the answer is there. Each of them is
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/// counted once and named on its own, so that a person can tell which part they are looking at.
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/// </remarks>
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public sealed record ConversationParts
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{
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@@ -28,54 +33,61 @@ public sealed record ConversationParts
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public static readonly ConversationParts NOTHING = new();
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/// <summary>
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/// The texts which go into the request as they are.
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/// The texts of the conversation which go into the request as they are.
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/// </summary>
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public IReadOnlyList<string> Texts { get; init; } = [];
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/// <summary>
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/// The texts which belong to this moment alone.
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/// The texts of the conversation which are still being written.
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/// </summary>
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/// <remarks>
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/// They cost exactly what the others cost; what sets them apart is that they will never be seen
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/// again in this shape. The sentence somebody is typing changes with the next pause, and an
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/// answer being streamed is a different text three seconds later -- so remembering what they
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/// cost fills memory with answers nobody will ask for again.
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///
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/// What a model's tools have returned so far belongs here for the same reason, although nobody
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/// is writing it: it travels with every further round of one request and with nothing after
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/// that, so it is measured while it matters and forgotten when the answer is there.
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/// again in this shape. An answer being streamed is a different text three seconds later -- so
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/// remembering what it cost fills memory with answers nobody will ask for again.
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/// </remarks>
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public IReadOnlyList<string> GrowingTexts { get; init; } = [];
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/// <summary>
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/// The documents whose content is put into the request.
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/// What the tools of the running request have returned so far, along with the calls to them.
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/// </summary>
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/// <remarks>
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/// Growing in the same way as the answer being streamed, and measured the same way. It travels
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/// with every further round of one request and with nothing after that, so it is measured while
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/// it matters and forgotten when the answer is there.
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/// </remarks>
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public IReadOnlyList<string> ToolConversation { get; init; } = [];
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/// <summary>
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/// The documents of the conversation whose content is put into the request.
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/// </summary>
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public IReadOnlyList<FileAttachment> Documents { get; init; } = [];
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/// <summary>
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/// How many images travel along.
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/// How many images of the conversation travel along.
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/// </summary>
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public int Images { get; init; }
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/// <summary>
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/// Which of the texts above are the message being written right now.
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/// What stands in the composer, or an empty string when nothing does.
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/// </summary>
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/// <remarks>
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/// A marker, not a further part: everything named here also stands in GrowingTexts, and
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/// counting the parts counts each of them exactly once. It exists because the two halves of
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/// the number answer different questions. What the conversation has cost so far can be had
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/// exactly, from the provider which charged for it; what is about to be added to it can only be
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/// estimated. Told as one number, nobody can see which half they are looking at.
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/// Changes with the next pause, so it is measured like the texts which are still being written.
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/// </remarks>
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public IReadOnlyList<string> DraftTexts { get; init; } = [];
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public string DraftText { get; init; } = string.Empty;
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/// <summary>
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/// Which of the documents above are attached to the message being written right now.
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/// The documents attached to the composer.
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/// </summary>
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public IReadOnlyList<FileAttachment> DraftDocuments { get; init; } = [];
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/// <summary>
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/// How many images attached to the composer travel along.
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/// </summary>
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/// <remarks>
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/// A marker in the same way as DraftTexts: everything named here also stands in Documents.
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/// Apart from the images of the conversation, because only those can be part of what a
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/// provider has already counted.
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/// </remarks>
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public IReadOnlyList<FileAttachment> DraftDocuments { get; init; } = [];
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public int DraftImages { get; init; }
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/// <summary>
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/// Collects what a conversation would send.
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@@ -104,6 +116,7 @@ public sealed record ConversationParts
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{
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var texts = new List<string>();
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var growing = new List<string>();
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var toolConversation = new List<string>();
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var documents = new List<FileAttachment>();
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var images = 0;
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@@ -137,7 +150,7 @@ public sealed record ConversationParts
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// the tool conversation. A block skipped for having nothing to say is exactly the
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// block whose request is growing the fastest.
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//
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growing.AddRange(text.PendingToolConversation);
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toolConversation.AddRange(text.PendingToolConversation);
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if (string.IsNullOrWhiteSpace(text.Text))
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continue;
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@@ -151,36 +164,24 @@ public sealed record ConversationParts
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}
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}
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var draftTexts = new List<string>();
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//
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// Sorted the same way as the attachments of the conversation, into lists of their own.
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//
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var draftDocuments = new List<FileAttachment>();
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if (!string.IsNullOrWhiteSpace(draft))
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{
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growing.Add(draft);
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draftTexts.Add(draft);
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}
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var draftImages = 0;
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if (draftAttachments is not null)
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{
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var documentsBefore = documents.Count;
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Sort(draftAttachments, documents, ref images);
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//
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// Whatever sorting just appended is what the composer carries. Read off the list
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// rather than sorted a second time, so that a change to what counts as a document
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// cannot start meaning two different things in one method.
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//
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draftDocuments.AddRange(documents.Skip(documentsBefore));
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}
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Sort(draftAttachments, draftDocuments, ref draftImages);
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return new()
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{
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Texts = texts,
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GrowingTexts = growing,
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ToolConversation = toolConversation,
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Documents = documents,
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Images = imagesAreSent ? images : 0,
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DraftTexts = draftTexts,
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DraftText = string.IsNullOrWhiteSpace(draft) ? string.Empty : draft,
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DraftDocuments = draftDocuments,
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DraftImages = imagesAreSent ? draftImages : 0,
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};
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}
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@@ -29,9 +29,25 @@ public readonly record struct ConversationTokens
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public bool IsKnown { get; init; }
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/// <summary>
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/// How many tokens the counted parts of the conversation take.
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/// How many tokens the counted parts of the conversation take, the draft included.
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/// </summary>
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public int Tokens { get; init; }
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public int Tokens => this.HistoryTokens + this.DraftTokens;
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/// <summary>
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/// How many tokens the conversation takes without the message being written right now.
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/// </summary>
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public int HistoryTokens { get; init; }
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/// <summary>
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/// How much of HistoryTokens is what the tools of the running request returned so far.
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/// </summary>
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/// <remarks>
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/// Named on its own because it is the one share which goes away again. The model reads it in
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/// every round of the request, so it fills the window while the tools work -- and none of it is
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/// sent with the next message. Without saying so, the number would climb by tens of thousands
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/// and then drop back once the answer stands, and nobody could tell why.
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/// </remarks>
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public int ToolTokens { get; init; }
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/// <summary>
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/// Whether the number is an estimate rather than the model's own count.
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@@ -46,13 +62,12 @@ public readonly record struct ConversationTokens
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public bool IsEstimate { get; init; }
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/// <summary>
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/// How much of Tokens is the message being written right now.
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/// How many tokens the message being written right now takes.
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/// </summary>
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/// <remarks>
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/// Kept apart from the rest for the same reason the statements above are kept apart: what the
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/// conversation has already cost is something a provider can be asked about, while a sentence
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/// nobody has sent yet can only be estimated. What the conversation costs without it is this
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/// subtracted from Tokens.
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/// nobody has sent yet can only be estimated.
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/// </remarks>
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public int DraftTokens { get; init; }
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@@ -75,7 +90,17 @@ public readonly record struct ConversationTokens
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public ContextWindow Window { get; init; }
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/// <summary>
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/// How many images travel along which nobody can count.
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/// How many images travel along, those of the conversation and those of the draft.
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/// </summary>
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public int Images { get; init; }
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/// <summary>
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/// How many of those images are attached to the message being written right now.
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/// </summary>
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public int DraftImages { get; init; }
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/// <summary>
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/// How many images travel along which nobody has counted.
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/// </summary>
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/// <remarks>
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/// Every vendor charges images differently -- OpenAI by tiles of the scaled image, Anthropic by
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@@ -83,8 +108,11 @@ public readonly record struct ConversationTokens
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/// file without decoding it first. So they are reported as a number of images instead of being
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/// guessed at, or worse, counted as the base64 text they are sent as: that text is two to three
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/// orders of magnitude longer than what any vendor charges for the picture.
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///
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/// Where the provider reported the conversation so far, it counted the pictures in it as well,
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/// however it charges them. Then only those of the draft are left uncounted.
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/// </remarks>
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public int UncountedImages { get; init; }
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public int UncountedImages => this.HistoryIsReported ? this.DraftImages : this.Images;
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/// <summary>
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/// How many images the model takes, where its vendor stated a number.
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@@ -101,7 +129,8 @@ public readonly record struct ConversationTokens
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/// the person who crosses it has usually forgotten that the pictures are still there.
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///
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/// False whenever nobody stated a limit, which is most models. An invented ceiling would refuse
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/// something that works.
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/// something that works. Whether anybody counted the pictures plays no part: the limit is on
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/// how many travel, not on what they cost.
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/// </remarks>
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public bool TooManyImages => this.ImageLimits.MaxInOneMessage is { } allowed && this.UncountedImages > allowed;
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public bool TooManyImages => this.ImageLimits.MaxInOneMessage is { } allowed && this.Images > allowed;
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}
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