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Added plugin architecture (#322)
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using Lua;
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namespace AIStudio.Tools.PluginSystem;
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/// <summary>
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/// Represents a plugin that could not be loaded.
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/// </summary>
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/// <param name="parsingError">The error message that occurred while parsing the plugin.</param>
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public sealed class NoPlugin(string parsingError) : PluginBase(string.Empty, LuaState.Create(), PluginType.NONE, parsingError);
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