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Record why the directory dialog reports from its worker thread
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@ -60,6 +60,22 @@ public partial class DataSourceLocalDirectoryInfoDialog : MSGComponentBase
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private bool IsDirectoryAvailable => this.directoryInfo.Exists;
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/// <summary>
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/// Takes the next file which the directory scan found.
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/// </summary>
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/// <remarks>
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/// This runs on the scan's own thread, and it does so deliberately, although the scan asks its
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/// callers to reach for a dispatcher. That request is about updating the UI, and none of these
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/// callbacks does: they write fields and nothing else.<br/><br/>
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/// Why that holds is worth writing down, because the code does not show it. The string builder
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/// has exactly one writer -- this method, on that one thread -- and nobody else ever reads it.
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/// What the renderer reads is the text field beside it, and assigning a string reference is
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/// atomic, so a render sees the whole previous text or the whole new one, never half of either.
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/// Building that text anew costs little, because the scan stops reporting files once it has
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/// reported a hundred. And a render happens only when the refresh timer ticks, which goes
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/// through the dispatcher, so a reading taken a moment too early is replaced 1.6 seconds later
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/// anyway.
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/// </remarks>
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private void UpdateFileList(string file)
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{
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this.directoryFiles.Append("- ");
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@ -67,13 +83,38 @@ public partial class DataSourceLocalDirectoryInfoDialog : MSGComponentBase
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this.directoryFilesText = this.directoryFiles.ToString();
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}
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/// <summary>
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/// Takes the size which the directory scan has added up so far.
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/// </summary>
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/// <remarks>
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/// Two threads call this, but never at the same time: the scan reports its progress from its
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/// own thread, and the final figure follows once that thread has finished. A long is written in
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/// one piece on all six targets we ship, which are 64 bit throughout, and the renderer reads it
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/// only when the refresh timer ticks. The remark on the file list carries the reasoning these
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/// callbacks share.
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/// </remarks>
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private void UpdateDirectorySize(long size)
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{
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this.directorySizeBytes = size;
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}
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/// <summary>
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/// Takes the number of files which the directory scan has counted so far.
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/// </summary>
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/// <remarks>
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/// Reported from the same two threads as the size above, and safe for the same reason.
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/// </remarks>
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private void UpdateDirectoryFiles(long numFiles) => this.directorySizeNumFiles = numFiles;
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/// <summary>
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/// Takes the news that the directory scan has finished.
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/// </summary>
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/// <remarks>
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/// This one, unlike the three above, does not run on the scan's thread. The scan invokes it
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/// after awaiting its worker, and that continuation returns to the dispatcher this dialog was
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/// initialized on. Stopping the timer and asking for a render from here is therefore no
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/// different from doing either in a lifecycle method.
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/// </remarks>
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private void DirectoryOperationDone()
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{
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this.refreshTimer.Stop();
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