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Fixed the file preview showing an empty document while the file was still being read (#907)
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@@ -33,6 +33,16 @@
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@T("The specified file could not be found. The file have been moved, deleted, renamed, or is otherwise inaccessible.")
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</MudAlert>
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}
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else if (this.isLoadingContent)
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{
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<MudJustifiedText Typo="Typo.body1" Class="my-3">
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@T("Please wait while we load the content of your file. Depending on the file type and size, this may take a moment.")
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</MudJustifiedText>
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<MudSkeleton Width="30%" Height="42px"/>
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<MudSkeleton Width="80%"/>
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<MudSkeleton Width="100%"/>
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<MudSkeleton Width="90%"/>
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}
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else if (this.loadFailureMessage is not null)
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{
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<MudAlert Severity="Severity.Error" Variant="Variant.Filled" Class="my-2">
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@@ -25,7 +25,13 @@ public partial class DocumentCheckDialog : MSGComponentBase
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/// Set when reading the file failed, so the dialog shows the reason instead of empty content.
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/// </summary>
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private string? loadFailureMessage;
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/// <summary>
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/// True while we extract the file content. Reading happens after the first render, so the
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/// dialog can tell the user that it is working instead of showing an empty document.
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/// </summary>
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private bool isLoadingContent;
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[Inject]
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private RustService RustService { get; init; } = null!;
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@@ -35,24 +41,40 @@ public partial class DocumentCheckDialog : MSGComponentBase
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[Inject]
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private ILogger<DocumentCheckDialog> Logger { get; init; } = null!;
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protected override async Task OnInitializedAsync()
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{
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//
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// Decide before the first render whether we have to read the file at all. Images are shown
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// as they are, a missing file shows its own message, and content a caller already handed
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// us is reused instead of being extracted a second time:
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//
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this.isLoadingContent =
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this.Document is not null &&
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!this.Document.IsImage &&
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this.Document.Exists &&
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string.IsNullOrWhiteSpace(this.FileContent);
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await base.OnInitializedAsync();
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}
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protected override async Task OnAfterRenderAsync(bool firstRender)
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{
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if (firstRender && this.Document is not null)
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{
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if (!this.isLoadingContent)
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return;
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try
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{
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if (!this.Document.IsImage)
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{
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var extraction = await UserFile.LoadFileData(this.Document.FilePath, this.RustService, this.DialogService);
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this.FileContent = extraction.Content;
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var extraction = await UserFile.LoadFileData(this.Document.FilePath, this.RustService, this.DialogService);
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this.FileContent = extraction.Content;
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//
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// This dialog exists so the user can check what we hand to the AI. Showing an
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// empty document when reading the file failed would answer that question wrong.
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//
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if (!extraction.HasUsableContent)
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this.loadFailureMessage = extraction.ToUserMessage(this.Document.FileName);
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}
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//
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// This dialog exists so the user can check what we hand to the AI. Showing an
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// empty document when reading the file failed would answer that question wrong.
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//
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if (!extraction.HasUsableContent)
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this.loadFailureMessage = extraction.ToUserMessage(this.Document.FileName);
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}
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catch (Exception ex)
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{
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@@ -60,8 +82,11 @@ public partial class DocumentCheckDialog : MSGComponentBase
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this.FileContent = string.Empty;
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this.loadFailureMessage = FileExtractionErrorCode.INTERNAL.ToUserMessage(this.Document.FileName);
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}
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this.StateHasChanged();
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finally
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{
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this.isLoadingContent = false;
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this.StateHasChanged();
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}
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}
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else if (firstRender)
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this.Logger.LogWarning("Document check dialog opened without a valid file path.");
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