Rebuilt how AI Studio knows what a model can do (#960)
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This commit is contained in:
Thorsten Sommer authored and GitHub committed 2026-09-13 14:17:25 +02:00
1 parent d21e09dd1e
commit d85b4e71b6
287 files changed
+18341 -3677

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@@ -1,3 +1,5 @@
using AIStudio.Models.Registry;
namespace AIStudio.Tools.PluginSystem;
public static partial class PluginFactory
@@ -64,6 +66,7 @@ public static partial class PluginFactory
// declare an ID which differs from its directory name, and a single directory may even hold
// several plugins:
//
var unloadedAModelPlugin = false;
foreach (var plugin in AVAILABLE_PLUGINS.Where(plugin => IsPathInside(configurationDirectory, plugin.LocalPath)).ToList())
{
AVAILABLE_PLUGINS.Remove(plugin);
@@ -71,6 +74,7 @@ public static partial class PluginFactory
if (RUNNING_PLUGINS.FirstOrDefault(runningPlugin => runningPlugin.Id == plugin.Id) is { } runningPluginToRemove)
{
RUNNING_PLUGINS.Remove(runningPluginToRemove);
unloadedAModelPlugin |= runningPluginToRemove is PluginModels;
// The plugin is unloaded, so its Lua runtime is of no use anymore:
runningPluginToRemove.Dispose();
@@ -79,6 +83,15 @@ public static partial class PluginFactory
LOG.LogInformation("Unloaded the plugin '{PluginName}' ({PluginId}). Reason: {Reason}.", plugin.Name, plugin.Id, reason);
}
//
// This clean-up runs after the plugins were started, and nothing starts them again
// afterwards. A model plugin whose configuration is gone would otherwise go on describing
// models until the next restart, which is the one thing withdrawing a configuration has to
// stop:
//
if (unloadedAModelPlugin)
ModelRegistry.Shared.Declare(GetModelDeclarations());
if (!Directory.Exists(configurationDirectory))
return;