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Rebuilt how AI Studio knows what a model can do (#960)
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namespace AIStudio.Models.Matching;
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/// <summary>
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/// What the index made of one model name, and how it got there.
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/// </summary>
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/// <remarks>
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/// The profile alone is what the app asks for. The rest is for the people maintaining the rules:
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/// which rule answered, what adjusted the answer afterwards, and whether two rules claimed the name
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/// with the same right. The verification run reads all of it; a test that wants to know why a model
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/// came out the way it did reads it too.
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/// </remarks>
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/// <param name="Profile">Everything known about the model.</param>
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/// <param name="Selector">The rule which chose the model, or null when no rule knows the name.</param>
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/// <param name="Modifiers">The rules which adjusted the answer, in the order they were applied.</param>
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/// <param name="TiedSelectors">Rules which claimed the name just as strongly as the selector did.</param>
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public sealed record ModelResolution(ModelProfile Profile, ModelRule? Selector, IReadOnlyList<ModelRule> Modifiers, IReadOnlyList<ModelRule> TiedSelectors)
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{
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/// <summary>
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/// The answer for a name no rule was even asked about.
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/// </summary>
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public static readonly ModelResolution NOTHING = new(ModelProfile.UNKNOWN, null, [], []);
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/// <summary>
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/// Whether more than one rule claimed this name with the same specificity.
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/// </summary>
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/// <remarks>
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/// Always a mistake in the rules. The answer is still the same one every time, so a build never
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/// depends on the order the rules were registered in, but which of the two was meant is
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/// something only a person can say.
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/// </remarks>
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public bool IsAmbiguous => this.TiedSelectors.Count > 0;
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/// <summary>
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/// Whether any rule at all knew this name.
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/// </summary>
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public bool IsKnown => this.Selector is not null;
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}
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