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Rebuilt how AI Studio knows what a model can do (#960)
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using AIStudio.Models;
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namespace AIStudio.Chat;
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/// <summary>
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/// What a conversation costs, as far as the app can count it.
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/// </summary>
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/// <remarks>
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/// Three separate statements, and keeping them apart is the point. How many tokens were counted is
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/// one; what the model's window is, if anybody has written it down, is the second; and how much of
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/// the conversation could not be counted at all is the third. Folding any of them into the others
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/// would turn a gap into a number somebody reads as a fact.
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/// </remarks>
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public readonly record struct ConversationTokens
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{
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/// <summary>
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/// The answer when nothing could be counted, which is what a broken tokenizer leaves behind.
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/// </summary>
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/// <remarks>
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/// Deliberately not a zero. A conversation of no tokens and a conversation nobody could measure
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/// look the same as a number and are not the same thing, so the display shows nothing at all
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/// rather than claiming an empty chat.
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/// </remarks>
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public static readonly ConversationTokens UNAVAILABLE = new();
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/// <summary>
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/// Whether anything could be counted.
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/// </summary>
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public bool IsKnown { get; init; }
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/// <summary>
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/// How many tokens the counted parts of the conversation take.
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/// </summary>
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public int Tokens { get; init; }
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/// <summary>
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/// Whether the number is an estimate rather than the model's own count.
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/// </summary>
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/// <remarks>
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/// True whenever the built-in tokenizer did the counting, which is the normal case: a model's
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/// own tokenizer is only used where somebody configured one for their provider. Two tokenizers
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/// disagree by a few percent on ordinary prose and by a lot more on code or a language they were
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/// not trained on, so the number is shown as an approximation unless we counted with the
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/// tokenizer the model itself uses.
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/// </remarks>
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public bool IsEstimate { get; init; }
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/// <summary>
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/// How much the model reads, where anybody has stated it.
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/// </summary>
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public ContextWindow Window { get; init; }
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/// <summary>
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/// How many images travel along which nobody can count.
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/// </summary>
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/// <remarks>
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/// Every vendor charges images differently -- OpenAI by tiles of the scaled image, Anthropic by
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/// its area, Google by tiles of another size -- and none of those numbers can be had from the
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/// file without decoding it first. So they are reported as a number of images instead of being
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/// guessed at, or worse, counted as the base64 text they are sent as: that text is two to three
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/// orders of magnitude longer than what any vendor charges for the picture.
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/// </remarks>
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public int UncountedImages { get; init; }
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/// <summary>
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/// How many images the model takes, where its vendor stated a number.
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/// </summary>
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public ImageLimits ImageLimits { get; init; }
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/// <summary>
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/// Whether more images travel than the model is documented to accept.
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/// </summary>
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/// <remarks>
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/// Counted over the whole conversation rather than over the message being written, because that
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/// is what a request carries: every picture anybody attached is sent again with every further
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/// message, so a chat crosses this line long after the message which added the picture -- and
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/// the person who crosses it has usually forgotten that the pictures are still there.
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///
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/// False whenever nobody stated a limit, which is most models. An invented ceiling would refuse
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/// something that works.
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/// </remarks>
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public bool TooManyImages => this.ImageLimits.MaxInOneMessage is { } allowed && this.UncountedImages > allowed;
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}
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