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Added plugin hot reloading (#377)
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This commit is contained in:
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@ -94,6 +94,9 @@ public partial class MainLayout : LayoutComponentBase, IMessageBusReceiver, IDis
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// Load (but not start) all plugins, without waiting for them:
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var pluginLoadingTimeout = new CancellationTokenSource(TimeSpan.FromSeconds(5));
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_ = PluginFactory.LoadAll(pluginLoadingTimeout.Token);
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// Set up hot reloading for plugins:
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PluginFactory.SetUpHotReloading();
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}
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// Register this component with the message bus:
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@ -5,7 +5,7 @@ using Microsoft.AspNetCore.Components;
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namespace AIStudio.Pages;
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public partial class Plugins : ComponentBase
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public partial class Plugins : ComponentBase, IMessageBusReceiver
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{
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private const string GROUP_ENABLED = "Enabled";
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private const string GROUP_DISABLED = "Disabled";
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@ -23,6 +23,9 @@ public partial class Plugins : ComponentBase
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protected override async Task OnInitializedAsync()
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{
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this.MessageBus.RegisterComponent(this);
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this.MessageBus.ApplyFilters(this, [], [ Event.PLUGINS_RELOADED ]);
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this.groupConfig = new TableGroupDefinition<IPluginMetadata>
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{
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Expandable = true,
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@ -53,4 +56,27 @@ public partial class Plugins : ComponentBase
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await this.SettingsManager.StoreSettings();
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await this.MessageBus.SendMessage<bool>(this, Event.CONFIGURATION_CHANGED);
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}
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#region Implementation of IMessageBusReceiver
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public string ComponentName => nameof(Plugins);
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public Task ProcessMessage<T>(ComponentBase? sendingComponent, Event triggeredEvent, T? data)
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{
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switch (triggeredEvent)
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{
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case Event.PLUGINS_RELOADED:
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this.InvokeAsync(this.StateHasChanged);
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break;
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}
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return Task.CompletedTask;
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}
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public Task<TResult?> ProcessMessageWithResult<TPayload, TResult>(ComponentBase? sendingComponent, Event triggeredEvent, TPayload? data)
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{
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return Task.FromResult<TResult?>(default);
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}
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#endregion
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}
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@ -1,5 +1,6 @@
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using AIStudio.Agents;
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using AIStudio.Settings;
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using AIStudio.Tools.PluginSystem;
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using AIStudio.Tools.Services;
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using Microsoft.AspNetCore.Server.Kestrel.Core;
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@ -209,6 +210,7 @@ internal sealed class Program
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await serverTask;
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RUST_SERVICE.Dispose();
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PluginFactory.Dispose();
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programLogger.LogInformation("The AI Studio server was stopped.");
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}
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}
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@ -8,6 +8,7 @@ public enum Event
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STATE_HAS_CHANGED,
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CONFIGURATION_CHANGED,
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COLOR_THEME_CHANGED,
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PLUGINS_RELOADED,
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// Update events:
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USER_SEARCH_FOR_UPDATE,
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@ -0,0 +1,33 @@
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namespace AIStudio.Tools.PluginSystem;
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public static partial class PluginFactory
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{
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public static void SetUpHotReloading()
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{
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LOG.LogInformation($"Start hot reloading plugins for path '{HOT_RELOAD_WATCHER.Path}'.");
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try
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{
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var messageBus = Program.SERVICE_PROVIDER.GetRequiredService<MessageBus>();
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HOT_RELOAD_WATCHER.IncludeSubdirectories = true;
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HOT_RELOAD_WATCHER.NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.FileName;
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HOT_RELOAD_WATCHER.Filter = "*.lua";
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HOT_RELOAD_WATCHER.Changed += async (_, args) =>
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{
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LOG.LogInformation($"File changed: {args.FullPath}");
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await LoadAll();
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await messageBus.SendMessage<bool>(null, Event.PLUGINS_RELOADED);
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};
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HOT_RELOAD_WATCHER.EnableRaisingEvents = true;
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}
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catch (Exception e)
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{
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LOG.LogError(e, "Error while setting up hot reloading.");
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}
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finally
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{
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LOG.LogInformation("Hot reloading plugins set up.");
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}
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}
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}
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@ -1,5 +1,3 @@
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using System.Reflection;
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using Microsoft.Extensions.FileProviders;
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namespace AIStudio.Tools.PluginSystem;
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@ -16,6 +16,8 @@ public static partial class PluginFactory
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private static readonly string PLUGINS_ROOT = Path.Join(DATA_DIR, "plugins");
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private static readonly string INTERNAL_PLUGINS_ROOT = Path.Join(PLUGINS_ROOT, ".internal");
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private static readonly FileSystemWatcher HOT_RELOAD_WATCHER = new(PLUGINS_ROOT);
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private static readonly List<IPluginMetadata> AVAILABLE_PLUGINS = [];
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@ -45,6 +47,8 @@ public static partial class PluginFactory
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return;
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}
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AVAILABLE_PLUGINS.Clear();
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//
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// The easiest way to load all plugins is to find all `plugin.lua` files and load them.
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// By convention, each plugin is enforced to have a `plugin.lua` file.
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@ -136,4 +140,9 @@ public static partial class PluginFactory
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_ => new NoPlugin("This plugin type is not supported yet. Please try again with a future version of AI Studio.")
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};
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}
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public static void Dispose()
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{
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HOT_RELOAD_WATCHER.Dispose();
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}
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}
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@ -2,5 +2,6 @@
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- Added a feature flag for the plugin system. This flag is disabled by default and can be enabled inside the app settings. Please note that this feature is still in development; there are no plugins available yet.
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- Added the Lua library we use for the plugin system to the about page.
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- Added the plugin overview page. This page shows all installed plugins and allows you to enable or disable them. It is only available when the plugin preview feature is enabled.
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- Added hot reloading for plugins. When any plugin is changed, the app will automatically reload the plugin without needing to restart the app.
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- Fixed the preview tooltip component not showing the correct position when used inside a scrollable container.
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- Upgraded to Rust 1.85.1
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