Added plugin hot reloading (#377)
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This commit is contained in:
Thorsten Sommer authored and GitHub committed 2025-03-30 20:34:30 +02:00
1 parent b632854cd4
commit d0074a6fc7
8 files changed
+76 -3

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@@ -0,0 +1,33 @@
namespace AIStudio.Tools.PluginSystem;
public static partial class PluginFactory
{
public static void SetUpHotReloading()
{
LOG.LogInformation($"Start hot reloading plugins for path '{HOT_RELOAD_WATCHER.Path}'.");
try
{
var messageBus = Program.SERVICE_PROVIDER.GetRequiredService<MessageBus>();
HOT_RELOAD_WATCHER.IncludeSubdirectories = true;
HOT_RELOAD_WATCHER.NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.FileName;
HOT_RELOAD_WATCHER.Filter = "*.lua";
HOT_RELOAD_WATCHER.Changed += async (_, args) =>
{
LOG.LogInformation($"File changed: {args.FullPath}");
await LoadAll();
await messageBus.SendMessage<bool>(null, Event.PLUGINS_RELOADED);
};
HOT_RELOAD_WATCHER.EnableRaisingEvents = true;
}
catch (Exception e)
{
LOG.LogError(e, "Error while setting up hot reloading.");
}
finally
{
LOG.LogInformation("Hot reloading plugins set up.");
}
}
}
@@ -1,5 +1,3 @@
using System.Reflection;
using Microsoft.Extensions.FileProviders;
namespace AIStudio.Tools.PluginSystem;
@@ -16,6 +16,8 @@ public static partial class PluginFactory
private static readonly string PLUGINS_ROOT = Path.Join(DATA_DIR, "plugins");
private static readonly string INTERNAL_PLUGINS_ROOT = Path.Join(PLUGINS_ROOT, ".internal");
private static readonly FileSystemWatcher HOT_RELOAD_WATCHER = new(PLUGINS_ROOT);
private static readonly List<IPluginMetadata> AVAILABLE_PLUGINS = [];
@@ -45,6 +47,8 @@ public static partial class PluginFactory
return;
}
AVAILABLE_PLUGINS.Clear();
//
// The easiest way to load all plugins is to find all `plugin.lua` files and load them.
// By convention, each plugin is enforced to have a `plugin.lua` file.
@@ -136,4 +140,9 @@ public static partial class PluginFactory
_ => new NoPlugin("This plugin type is not supported yet. Please try again with a future version of AI Studio.")
};
}
public static void Dispose()
{
HOT_RELOAD_WATCHER.Dispose();
}
}