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Added plugin hot reloading (#377)
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8 files changed
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@@ -0,0 +1,33 @@
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namespace AIStudio.Tools.PluginSystem;
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public static partial class PluginFactory
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{
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public static void SetUpHotReloading()
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{
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LOG.LogInformation($"Start hot reloading plugins for path '{HOT_RELOAD_WATCHER.Path}'.");
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try
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{
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var messageBus = Program.SERVICE_PROVIDER.GetRequiredService<MessageBus>();
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HOT_RELOAD_WATCHER.IncludeSubdirectories = true;
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HOT_RELOAD_WATCHER.NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.FileName;
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HOT_RELOAD_WATCHER.Filter = "*.lua";
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HOT_RELOAD_WATCHER.Changed += async (_, args) =>
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{
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LOG.LogInformation($"File changed: {args.FullPath}");
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await LoadAll();
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await messageBus.SendMessage<bool>(null, Event.PLUGINS_RELOADED);
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};
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HOT_RELOAD_WATCHER.EnableRaisingEvents = true;
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}
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catch (Exception e)
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{
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LOG.LogError(e, "Error while setting up hot reloading.");
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}
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finally
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{
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LOG.LogInformation("Hot reloading plugins set up.");
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}
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}
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}
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@@ -1,5 +1,3 @@
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using System.Reflection;
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using Microsoft.Extensions.FileProviders;
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namespace AIStudio.Tools.PluginSystem;
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@@ -16,6 +16,8 @@ public static partial class PluginFactory
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private static readonly string PLUGINS_ROOT = Path.Join(DATA_DIR, "plugins");
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private static readonly string INTERNAL_PLUGINS_ROOT = Path.Join(PLUGINS_ROOT, ".internal");
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private static readonly FileSystemWatcher HOT_RELOAD_WATCHER = new(PLUGINS_ROOT);
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private static readonly List<IPluginMetadata> AVAILABLE_PLUGINS = [];
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@@ -45,6 +47,8 @@ public static partial class PluginFactory
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return;
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}
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AVAILABLE_PLUGINS.Clear();
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//
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// The easiest way to load all plugins is to find all `plugin.lua` files and load them.
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// By convention, each plugin is enforced to have a `plugin.lua` file.
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@@ -136,4 +140,9 @@ public static partial class PluginFactory
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_ => new NoPlugin("This plugin type is not supported yet. Please try again with a future version of AI Studio.")
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};
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}
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public static void Dispose()
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{
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HOT_RELOAD_WATCHER.Dispose();
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}
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}
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