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Fixed bugs related to storing and loading chats (#211)
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using System.Text;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using AIStudio.Chat;
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using AIStudio.Settings;
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namespace AIStudio.Tools;
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public static class WorkspaceBehaviour
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{
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public static readonly JsonSerializerOptions JSON_OPTIONS = new()
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{
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WriteIndented = true,
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AllowTrailingCommas = true,
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PropertyNamingPolicy = JsonNamingPolicy.SnakeCaseLower,
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DictionaryKeyPolicy = JsonNamingPolicy.CamelCase,
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PropertyNameCaseInsensitive = true,
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Converters =
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{
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new JsonStringEnumConverter(JsonNamingPolicy.SnakeCaseUpper),
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}
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};
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public static bool IsChatExisting(LoadChat loadChat)
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{
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var chatPath = loadChat.WorkspaceId == Guid.Empty
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? Path.Join(SettingsManager.DataDirectory, "tempChats", loadChat.ChatId.ToString())
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: Path.Join(SettingsManager.DataDirectory, "workspaces", loadChat.WorkspaceId.ToString(), loadChat.ChatId.ToString());
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return Directory.Exists(chatPath);
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}
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public static async Task StoreChat(ChatThread chat)
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{
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string chatDirectory;
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if (chat.WorkspaceId == Guid.Empty)
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chatDirectory = Path.Join(SettingsManager.DataDirectory, "tempChats", chat.ChatId.ToString());
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else
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chatDirectory = Path.Join(SettingsManager.DataDirectory, "workspaces", chat.WorkspaceId.ToString(), chat.ChatId.ToString());
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// Ensure the directory exists:
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Directory.CreateDirectory(chatDirectory);
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// Save the chat name:
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var chatNamePath = Path.Join(chatDirectory, "name");
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await File.WriteAllTextAsync(chatNamePath, chat.Name);
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// Save the thread as thread.json:
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var chatPath = Path.Join(chatDirectory, "thread.json");
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await File.WriteAllTextAsync(chatPath, JsonSerializer.Serialize(chat, JSON_OPTIONS), Encoding.UTF8);
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}
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public static async Task<ChatThread?> LoadChat(LoadChat loadChat)
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{
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var chatPath = loadChat.WorkspaceId == Guid.Empty
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? Path.Join(SettingsManager.DataDirectory, "tempChats", loadChat.ChatId.ToString())
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: Path.Join(SettingsManager.DataDirectory, "workspaces", loadChat.WorkspaceId.ToString(), loadChat.ChatId.ToString());
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if(!Directory.Exists(chatPath))
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return null;
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try
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{
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var chatData = await File.ReadAllTextAsync(Path.Join(chatPath, "thread.json"), Encoding.UTF8);
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var chat = JsonSerializer.Deserialize<ChatThread>(chatData, JSON_OPTIONS);
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return chat;
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}
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catch (Exception)
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{
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return null;
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}
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}
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public static async Task<string> LoadWorkspaceName(Guid workspaceId)
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{
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if(workspaceId == Guid.Empty)
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return string.Empty;
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var workspacePath = Path.Join(SettingsManager.DataDirectory, "workspaces", workspaceId.ToString());
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var workspaceNamePath = Path.Join(workspacePath, "name");
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return await File.ReadAllTextAsync(workspaceNamePath, Encoding.UTF8);
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}
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}
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