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	Added a success event to the message bus for better ux
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				@ -14,3 +14,18 @@ public readonly record struct Error(string Icon, string Message)
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        });
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    }
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}
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public readonly record struct Success(string Icon, string Message)
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{
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    public void Show(ISnackbar snackbar)
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    {
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        var icon = this.Icon;
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        snackbar.Add(this.Message, Severity.Success, config =>
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        {
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            config.Icon = icon;
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            config.IconSize = Size.Large;
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            config.HideTransitionDuration = 600;
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            config.VisibleStateDuration = 10_000;
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        });
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    }
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}
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@ -10,6 +10,7 @@ public enum Event
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    COLOR_THEME_CHANGED,
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    PLUGINS_RELOADED,
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    SHOW_ERROR,
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    SHOW_SUCCESS,
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    // Update events:
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    USER_SEARCH_FOR_UPDATE,
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@ -68,6 +68,8 @@ public sealed class MessageBus
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    public Task SendError(Error error) => this.SendMessage(null, Event.SHOW_ERROR, error);
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    public Task SendSuccess(Success success) => this.SendMessage(null, Event.SHOW_SUCCESS, success);
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    public void DeferMessage<T>(ComponentBase? sendingComponent, Event triggeredEvent, T? data = default)
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    {
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        if (this.deferredMessages.TryGetValue(triggeredEvent, out var queue))
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