Added the choice between formal and informal address to the whole app (#1200)

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Thorsten Sommer authored and GitHub committed 2026-11-13 10:16:56 +01:00
1 parent 382db4b8d0
commit c9a376f742
342 files changed
+14378 -1893

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@@ -3,7 +3,7 @@
@inherits AssistantBaseCore<AIStudio.Dialogs.Settings.SettingsDialogI18N>
<EnumSelection T="CommonLanguages" NameFunc="@(language => language.NameSelecting)" @bind-Value="@this.selectedTargetLanguage" ValidateSelection="@this.ValidatingTargetLanguage" Icon="@AppIcons.LANGUAGE" Label="@T("Target language")" AllowOther="@true" OtherValue="CommonLanguages.OTHER" @bind-OtherInput="@this.customTargetLanguage" ValidateOther="@this.ValidateCustomLanguage" LabelOther="@T("Custom target language")" SelectionUpdated="_ => this.OnChangedLanguage()" Disabled="@this.IsProcessing" />
<ConfigurationSelect OptionDescription="@T("Language plugin used for comparision")" SelectedValue="@(() => this.selectedLanguagePluginId)" Data="@ConfigurationSelectDataFactory.GetLanguagesData()" SelectionUpdate="@(async void (id) => await this.OnLanguagePluginChanged(id))" OptionHelp="@T("Select the language plugin used for comparision.")" Disabled="@(() => this.IsProcessing)"/>
<ConfigurationSelect OptionDescription="@T("Language plugin used for comparision")" SelectedValue="@(() => this.selectedLanguagePluginId)" Data="@ConfigurationSelectDataFactory.GetLanguagesData()" SelectionUpdate="@(async void (id) => await this.OnLanguagePluginChanged(id))" OptionHelp="@TA("Select the language plugin used for comparision.")" Disabled="@(() => this.IsProcessing)"/>
@if (this.isLoading)
{
<MudText Typo="Typo.body1" Class="mb-6">
@@ -76,7 +76,7 @@ else if (!this.isLoading && string.IsNullOrWhiteSpace(this.loadingIssue))
@if (this.selectedTargetLanguage is CommonLanguages.EN_US)
{
<MudJustifiedText Typo="Typo.body1" Class="mb-6">
@T("Please note: neither is a translation needed nor performed for English (USA). Anyway, you might want to generate the related Lua code.")
@TA("Please note: neither is a translation needed nor performed for English (USA). Anyway, you might want to generate the related Lua code.")
</MudJustifiedText>
}
else