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Migrated build script to C# (#401)
Build and Release / Read metadata (push) Waiting to run
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-aarch64-apple-darwin, osx-arm64, macos-latest, aarch64-apple-darwin, dmg updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-aarch64-pc-windows-msvc.exe, win-arm64, windows-latest, aarch64-pc-windows-msvc, nsis updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-aarch64-unknown-linux-gnu, linux-arm64, ubuntu-22.04-arm, aarch64-unknown-linux-gnu, deb) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-apple-darwin, osx-x64, macos-latest, x86_64-apple-darwin, dmg updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-pc-windows-msvc.exe, win-x64, windows-latest, x86_64-pc-windows-msvc, nsis updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-unknown-linux-gnu, linux-x64, ubuntu-22.04, x86_64-unknown-linux-gnu, appimage deb updater) (push) Blocked by required conditions
Build and Release / Prepare & create release (push) Blocked by required conditions
Build and Release / Publish release (push) Blocked by required conditions
Build and Release / Read metadata (push) Waiting to run
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-aarch64-apple-darwin, osx-arm64, macos-latest, aarch64-apple-darwin, dmg updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-aarch64-pc-windows-msvc.exe, win-arm64, windows-latest, aarch64-pc-windows-msvc, nsis updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-aarch64-unknown-linux-gnu, linux-arm64, ubuntu-22.04-arm, aarch64-unknown-linux-gnu, deb) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-apple-darwin, osx-x64, macos-latest, x86_64-apple-darwin, dmg updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-pc-windows-msvc.exe, win-x64, windows-latest, x86_64-pc-windows-msvc, nsis updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-unknown-linux-gnu, linux-x64, ubuntu-22.04, x86_64-unknown-linux-gnu, appimage deb updater) (push) Blocked by required conditions
Build and Release / Prepare & create release (push) Blocked by required conditions
Build and Release / Publish release (push) Blocked by required conditions
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@@ -0,0 +1,49 @@
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// ReSharper disable ClassNeverInstantiated.Global
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// ReSharper disable UnusedType.Global
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// ReSharper disable UnusedMember.Global
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using Build.Tools;
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namespace Build.Commands;
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public sealed class UpdateWebAssetsCommand
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{
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[Command("update-web", Description = "Update web assets")]
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public void UpdateWebAssets()
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{
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if(!Environment.IsWorkingDirectoryValid())
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return;
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Console.WriteLine("=========================");
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Console.Write("- Updating web assets ...");
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var rid = Environment.GetRidsForCurrentOS().First();
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var cwd = Environment.GetAIStudioDirectory();
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var contentPath = Path.Join(cwd, "bin", "release", Environment.DOTNET_VERSION, rid.ToName(), "publish", "wwwroot", "_content");
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var isMudBlazorDirectoryPresent = Directory.Exists(Path.Join(contentPath, "MudBlazor"));
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if (!isMudBlazorDirectoryPresent)
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{
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Console.WriteLine();
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Console.WriteLine($"- Error: No web assets found for RID '{rid}'. Please publish the project first.");
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return;
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}
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Directory.CreateDirectory(Path.Join(cwd, "wwwroot", "system"));
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var sourcePaths = Directory.EnumerateFiles(contentPath, "*", SearchOption.AllDirectories);
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var counter = 0;
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foreach(var sourcePath in sourcePaths)
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{
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counter++;
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var relativePath = Path.GetRelativePath(cwd, sourcePath);
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var targetPath = Path.Join(cwd, "wwwroot", relativePath);
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var targetDirectory = Path.GetDirectoryName(targetPath);
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if (targetDirectory != null)
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Directory.CreateDirectory(targetDirectory);
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File.Copy(sourcePath, targetPath, true);
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}
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Console.WriteLine($" {counter:###,###} web assets updated successfully.");
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Console.WriteLine();
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}
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}
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