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Fix: Mindwork Studio can miss the change from light to dark mode (#991)
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Co-authored-by: Thorsten Sommer <SommerEngineering@users.noreply.github.com>
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@ -102,4 +102,4 @@
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</MudLayout>
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</MudPaper>
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<MudThemeProvider @ref="@this.themeProvider" Theme="@this.ColorTheme" IsDarkMode="@this.useDarkMode" />
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<MudThemeProvider @ref="@this.themeProvider" Theme="@this.ColorTheme" IsDarkMode="@this.useDarkMode" ObserveSystemThemeChange="@this.FollowSystemTheme" />
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@ -144,7 +144,8 @@ public partial class MainLayout : LayoutComponentBase, IMessageBusReceiver, ILan
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// Send a message to start the plugin system:
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await this.MessageBus.SendMessage<bool>(this, Event.STARTUP_PLUGIN_SYSTEM);
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await this.themeProvider.WatchSystemDarkModeAsync(this.SystemeThemeChanged);
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await this.themeProvider.WatchSystemDarkModeAsync(this.SystemThemeChanged);
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this.CircuitState.ConnectionRestored += this.OnConnectionRestored;
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await this.UpdateThemeConfiguration();
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this.LoadNavItems();
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this.LoadEmbeddingItem();
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@ -564,15 +565,45 @@ public partial class MainLayout : LayoutComponentBase, IMessageBusReceiver, ILan
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}
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}
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private async Task SystemeThemeChanged(bool isDark)
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/// <summary>
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/// True, when the user wants AI Studio to follow the light or dark mode of the operating system.
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/// </summary>
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/// <remarks>
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/// This also decides whether the MudThemeProvider watches the operating system at all. On a system
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/// change, the provider takes the new mode into its own state first and calls our handler only
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/// afterward, so the handler cannot prevent it. Nor can a new render of this layout undo it: the
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/// provider takes over its IsDarkMode parameter only when that value changes, and with a fixed theme,
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/// it never does. Were the provider watching while the user chose a fixed theme, MudBlazor would show
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/// the colors of the system from the next render on, while the rest of the app kept the chosen ones.
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/// </remarks>
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private bool FollowSystemTheme => this.SettingsManager.ConfigurationData.App.PreferredTheme is Themes.SYSTEM;
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private async Task SystemThemeChanged(bool isDark)
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{
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this.Logger.LogInformation($"The system theme changed to {(isDark ? "dark" : "light")}.");
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await this.UpdateThemeConfiguration();
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}
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/// <summary>
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/// Reads the color theme anew once the browser connection of this circuit returned.
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/// </summary>
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/// <remarks>
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/// The browser reports a change of the system theme exactly once. Blazor drops that report while the
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/// connection is down, which happens when the machine switches its theme during sleep and wakes up
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/// again. Since the circuit survives the sleep (cf. the retention settings in Program.cs), no reload
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/// reads the theme anew either, so AI Studio would keep the theme it had before the sleep.
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/// <br/><br/>
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/// The update is deliberately not awaited: this handler runs while Blazor is still completing the
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/// reconnection, and the answer to the JavaScript call inside can only arrive afterward.
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/// </remarks>
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private void OnConnectionRestored()
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{
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this.InvokeAsync(this.UpdateThemeConfiguration).Observe($"{nameof(MainLayout)}: reading the color theme after the connection returned");
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}
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private async Task UpdateThemeConfiguration()
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{
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if (this.SettingsManager.ConfigurationData.App.PreferredTheme is Themes.SYSTEM)
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if (this.FollowSystemTheme)
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this.useDarkMode = await this.themeProvider.GetSystemDarkModeAsync();
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else
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this.useDarkMode = this.SettingsManager.ConfigurationData.App.PreferredTheme == Themes.DARK;
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@ -664,6 +695,7 @@ public partial class MainLayout : LayoutComponentBase, IMessageBusReceiver, ILan
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public void Dispose()
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{
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this.MediaTranscriptionService.StateChanged -= this.OnMediaImportStateChanged;
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this.CircuitState.ConnectionRestored -= this.OnConnectionRestored;
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this.MessageBus.Unregister(this);
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this.mandatoryInfoDialogSemaphore.Dispose();
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}
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@ -28,6 +28,18 @@ public sealed class CircuitStateService
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/// </summary>
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public string CircuitId { get; private set; } = "n/a";
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/// <summary>
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/// Occurs when the browser connection returned after it was lost.
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/// </summary>
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/// <remarks>
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/// It does not occur for the first connection of a circuit, only for the ones which follow a loss. Use it
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/// to fetch again what the browser reports on its own: Blazor drops such reports while the connection is
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/// down, and nothing sends them a second time. The event is raised while Blazor is still completing the
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/// reconnection, though. A handler must not wait for JavaScript interop, because the browser's answer can
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/// only be processed once the reconnection has finished. Start such work without awaiting it instead.
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/// </remarks>
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public event Action? ConnectionRestored;
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/// <summary>
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/// Called by the circuit handler when the circuit was opened.
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/// </summary>
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@ -37,7 +49,17 @@ public sealed class CircuitStateService
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/// <summary>
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/// Called by the circuit handler when the browser connection was established or restored.
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/// </summary>
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public void MarkAsConnected() => this.isConnected = true;
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/// <remarks>
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/// A restored connection raises ConnectionRestored. Blazor never runs the handler's events of one circuit
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/// concurrently, so reading and writing the state in two steps is safe here.
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/// </remarks>
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public void MarkAsConnected()
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{
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var wasConnected = this.isConnected;
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this.isConnected = true;
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if (!wasConnected)
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this.ConnectionRestored?.Invoke();
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}
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/// <summary>
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/// Called by the circuit handler when the browser connection was lost or the circuit ended.
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@ -87,5 +87,7 @@
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- Fixed AI Studio trying for minutes when a provider turns a request down for good. Such an answer does not change by asking a second time, so AI Studio now stops at the first one and tells you what the provider said about it.
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- Fixed errors about a provider arriving as two messages at once, the second of which spoke of several attempts that were never made. You now get the single message which names the cause.
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- Fixed the button in the chat toolbar that deletes the current chat and starts a new one doing so without asking. It now asks for your confirmation first, just like the chat list does, because a deleted chat cannot be brought back. The button shows a delete icon in red now, instead of one that looked like a reload.
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- Fixed AI Studio following your system into light or dark mode even though you had chosen a fixed color theme in the app settings.
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- Fixed AI Studio keeping its previous color theme after your computer woke up from sleep, when your system had switched between light and dark mode during that time.
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- Upgraded the Visual Briefing assistant (in preview) from the prototype to the beta state. The assistant is now completely implemented and is undergoing a deeper testing phase in preparation for release. To try it, open the app settings, allow preview features down to beta, and then enable the Visual Briefing assistant there.
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- Upgraded the vector database behind local RAG (Qdrant Edge) to version 0.8.0.
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71
app/Tests/Tools/CircuitStateServiceTests.cs
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71
app/Tests/Tools/CircuitStateServiceTests.cs
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@ -0,0 +1,71 @@
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using AIStudio.Tools.Services;
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namespace AIStudio.Tests.Tools;
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/// <summary>
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/// Checks when the circuit state reports that the browser connection came back.
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/// </summary>
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/// <remarks>
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/// The report is there to fetch again what the browser sent while the connection was down, because Blazor
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/// drops it. The layout reads the color theme anew on it, for instance, since the machine may have switched
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/// its theme during sleep. So it has to come after every loss, and only then: missing one leaves the app
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/// with stale state, while a connection which was never lost has nothing to fetch again.
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/// </remarks>
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[TestFixture]
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public sealed class CircuitStateServiceTests
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{
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[Test]
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public void AConnectionWhichReturnsAfterALossIsReportedOnce()
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{
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var circuitState = new CircuitStateService();
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var numReports = 0;
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circuitState.ConnectionRestored += () => numReports++;
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circuitState.MarkAsDisconnected();
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circuitState.MarkAsConnected();
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Assert.That(numReports, Is.EqualTo(1), "The connection was lost and came back, so whatever the browser sent in between is gone.");
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Assert.That(circuitState.IsConnected, Is.True);
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}
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[Test]
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public void TheFirstConnectionIsNotReported()
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{
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var circuitState = new CircuitStateService();
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var numReports = 0;
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circuitState.ConnectionRestored += () => numReports++;
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circuitState.MarkAsConnected();
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Assert.That(numReports, Is.Zero, "A circuit starts out connected, so its first connection has not lost anything.");
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}
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[Test]
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public void AConnectionWhichWasNotLostIsNotReportedAgain()
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{
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var circuitState = new CircuitStateService();
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var numReports = 0;
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circuitState.ConnectionRestored += () => numReports++;
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circuitState.MarkAsDisconnected();
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circuitState.MarkAsConnected();
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circuitState.MarkAsConnected();
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Assert.That(numReports, Is.EqualTo(1), "The second call follows a connection which was up all along.");
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}
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[Test]
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public void EveryLossIsReportedOnItsOwn()
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{
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var circuitState = new CircuitStateService();
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var numReports = 0;
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circuitState.ConnectionRestored += () => numReports++;
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circuitState.MarkAsDisconnected();
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circuitState.MarkAsConnected();
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circuitState.MarkAsDisconnected();
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circuitState.MarkAsConnected();
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Assert.That(numReports, Is.EqualTo(2), "The machine went to sleep twice, and each time something may have been lost.");
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}
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}
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