Fixed the warning about unsaved changes appearing only by chance (#1050)

This commit is contained in:
Thorsten Sommer authored and GitHub committed 2026-10-11 16:20:57 +02:00
1 parent 468d28aa94
commit c43b52d483
11 files changed
+213 -20

No files matched your search

+26 -3
View File
@@ -208,19 +208,42 @@ public sealed class MessageBus
return messages;
}
/// <summary>
/// Asks the receivers a question and returns the first answer.
/// </summary>
/// <remarks>
/// Every receiver which never narrowed down its events gets the question as well, but only the ones
/// which handle it answer. All others return MessageBusAnswer.NONE and are passed over, cf. the remarks
/// on MessageBusAnswer for why a bare result cannot express that.
/// <br/><br/>
/// A question stays within the circuit, i.e., the window, of the sender. The app keeps the circuits of
/// reloaded windows around for a long time, cf. the retention settings in Program.cs, and their components
/// are still registered: the chat of such an old window must not answer for the one the user is looking
/// at. Receivers without a circuit, such as hosted services, serve every window, and a sender without a
/// circuit asks all receivers.
/// </remarks>
/// <param name="sendingComponent">That's you, the sender.</param>
/// <param name="triggeredEvent">The question to ask.</param>
/// <param name="data">What the question needs to be answered, if anything.</param>
/// <returns>The first answer, or the default of TResult when no receiver answers. Asking for unsaved
/// changes thus yields false when no chat is open.</returns>
public async Task<TResult?> SendMessageUseFirstResult<TPayload, TResult>(ComponentBase? sendingComponent, Event triggeredEvent, TPayload? data = default)
{
var senderCircuit = sendingComponent is IMessageBusReceiver sender && this.receiverCircuits.TryGetValue(sender, out var circuitState) ? circuitState : null;
foreach (var (receiver, componentFilter) in this.componentFilters)
{
if (componentFilter.Length > 0 && sendingComponent is not null && !componentFilter.Contains(sendingComponent))
continue;
if (senderCircuit is not null && this.receiverCircuits.TryGetValue(receiver, out var receiverCircuit) && !ReferenceEquals(receiverCircuit, senderCircuit))
continue;
var eventFilter = this.componentEvents[receiver];
if (eventFilter.Length == 0 || eventFilter.Contains(triggeredEvent))
{
var result = await receiver.ProcessMessageWithResult<TPayload, TResult>(sendingComponent, triggeredEvent, data);
if (result is not null)
return (TResult) result;
var answer = await receiver.ProcessMessageWithResult<TPayload, TResult>(sendingComponent, triggeredEvent, data);
if (answer.IsAnswered)
return answer.Value;
}
}