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Improved the rewrite assistant by letting you choose the voice for the sentence structure (#92)
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@@ -4,6 +4,7 @@
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<MudTextField T="string" @bind-Text="@this.inputText" Validation="@this.ValidateText" AdornmentIcon="@Icons.Material.Filled.DocumentScanner" Adornment="Adornment.Start" Label="Your input to improve" Variant="Variant.Outlined" Lines="6" AutoGrow="@true" MaxLines="12" Class="mb-3" UserAttributes="@USER_INPUT_ATTRIBUTES"/>
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<EnumSelection T="CommonLanguages" NameFunc="@(language => language.NameSelectingOptional())" @bind-Value="@this.selectedTargetLanguage" Icon="@Icons.Material.Filled.Translate" Label="Language" AllowOther="@true" OtherValue="CommonLanguages.OTHER" @bind-OtherInput="@this.customTargetLanguage" ValidateOther="@this.ValidateCustomLanguage" LabelOther="Custom language" />
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<EnumSelection T="WritingStyles" NameFunc="@(style => style.Name())" @bind-Value="@this.selectedWritingStyle" Icon="@Icons.Material.Filled.Edit" Label="Writing style" AllowOther="@false" />
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<EnumSelection T="SentenceStructure" NameFunc="@(voice => voice.Name())" @bind-Value="@this.selectedSentenceStructure" Icon="@Icons.Material.Filled.Person4" Label="Sentence structure" />
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<ProviderSelection @bind-ProviderSettings="@this.providerSettings" ValidateProvider="@this.ValidatingProvider"/>
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<MudButton Variant="Variant.Filled" Class="mb-3" OnClick="() => this.RewriteText()">
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@@ -19,8 +19,8 @@ public partial class AssistantRewriteImprove : AssistantBaseCore
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text. You can also correct spelling and grammar issues. You never add additional information. You never
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ask the user for additional information. Your response only contains the improved text. You do not explain
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your changes. If no changes are needed, you return the text unchanged.
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The style of the text: {this.selectedWritingStyle.Prompt()}. You follow the rules according
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to {this.SystemPromptLanguage()} in all your changes.
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The style of the text: {this.selectedWritingStyle.Prompt()}.{this.selectedSentenceStructure.Prompt()}
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You follow the rules according to {this.SystemPromptLanguage()} in all your changes.
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""";
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protected override bool ShowResult => false;
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@@ -53,6 +53,7 @@ public partial class AssistantRewriteImprove : AssistantBaseCore
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this.selectedTargetLanguage = CommonLanguages.AS_IS;
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this.customTargetLanguage = string.Empty;
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this.selectedWritingStyle = WritingStyles.NOT_SPECIFIED;
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this.selectedSentenceStructure = SentenceStructure.NOT_SPECIFIED;
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}
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}
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@@ -64,6 +65,7 @@ public partial class AssistantRewriteImprove : AssistantBaseCore
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this.customTargetLanguage = this.SettingsManager.ConfigurationData.RewriteImprove.PreselectedOtherLanguage;
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this.providerSettings = this.SettingsManager.ConfigurationData.Providers.FirstOrDefault(x => x.Id == this.SettingsManager.ConfigurationData.RewriteImprove.PreselectedProvider);
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this.selectedWritingStyle = this.SettingsManager.ConfigurationData.RewriteImprove.PreselectedWritingStyle;
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this.selectedSentenceStructure = this.SettingsManager.ConfigurationData.RewriteImprove.PreselectedSentenceStructure;
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return true;
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}
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@@ -89,6 +91,7 @@ public partial class AssistantRewriteImprove : AssistantBaseCore
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private string customTargetLanguage = string.Empty;
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private string rewrittenText = string.Empty;
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private WritingStyles selectedWritingStyle;
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private SentenceStructure selectedSentenceStructure;
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private string? ValidateText(string text)
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{
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@@ -0,0 +1,9 @@
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namespace AIStudio.Assistants.RewriteImprove;
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public enum SentenceStructure
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{
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NOT_SPECIFIED = 0,
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ACTIVE,
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PASSIVE,
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}
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@@ -0,0 +1,20 @@
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namespace AIStudio.Assistants.RewriteImprove;
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public static class SentenceStructureExtensions
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{
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public static string Name(this SentenceStructure sentenceStructure) => sentenceStructure switch
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{
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SentenceStructure.ACTIVE => "Active voice",
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SentenceStructure.PASSIVE => "Passive voice",
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_ => "Not Specified",
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};
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public static string Prompt(this SentenceStructure sentenceStructure) => sentenceStructure switch
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{
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SentenceStructure.ACTIVE => " Use an active voice for the sentence structure.",
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SentenceStructure.PASSIVE => " Use a passive voice for the sentence structure.",
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_ => string.Empty,
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};
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}
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