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Scaled down and converted images before sending them to AI models (#1101)
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namespace AIStudio.Tools.Rust;
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/// <summary>
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/// Why the Rust runtime could not prepare an image for an AI model.
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/// </summary>
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/// <remarks>
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/// UNKNOWN comes first on purpose. The converter for the enums of the runtime falls back to the
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/// default value for a code it does not know, e.g., from a newer runtime, and such a code must
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/// never read as a prepared image.
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/// </remarks>
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public enum ModelImageErrorCode
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{
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/// <summary>
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/// The runtime answered with a code this version does not know, or it could not be asked at all.
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/// </summary>
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UNKNOWN,
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/// <summary>
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/// No failure happened: the image was prepared.
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/// </summary>
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NONE,
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//
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// Codes reported by the Rust runtime:
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//
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FILE_NOT_FOUND,
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/// <summary>
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/// The file exists, but could not be opened, e.g., for lack of permission.
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/// </summary>
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FILE_NOT_READABLE,
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/// <summary>
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/// AI Studio cannot decode this image format, e.g., HEIC, AVIF, or SVG.
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/// </summary>
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UNSUPPORTED_FORMAT,
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/// <summary>
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/// The content of the file does not match its file extension.
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/// </summary>
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CONTENT_MISMATCH,
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/// <summary>
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/// The file is damaged or uses a variant of its format which cannot be decoded.
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/// </summary>
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NOT_DECODABLE,
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/// <summary>
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/// Decoding the image would need more memory than the runtime allows.
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/// </summary>
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TOO_MANY_PIXELS,
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/// <summary>
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/// Not even the smallest size and lowest quality the runtime accepts fit into the byte budget.
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/// </summary>
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BUDGET_NOT_REACHABLE,
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/// <summary>
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/// Any failure in the runtime which does not carry a code of its own.
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/// </summary>
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INTERNAL,
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}
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