Added the Model Comparison assistant for blind comparisons of two models (#1009)

Co-authored-by: Thorsten Sommer <SommerEngineering@users.noreply.github.com>
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Dominic NeuburgandThorsten Sommer authored and GitHub committed 2026-11-14 14:11:34 +01:00
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using AIStudio.Chat;
using AIStudio.Components;
using Microsoft.AspNetCore.Components;
namespace AIStudio.Assistants.ModelComparison;
/// <summary>
/// The card of one answer of the Model Comparison assistant, with its title above.
/// </summary>
/// <remarks>
/// The same markup for both answers of a run, so that nothing but the position tells them apart. The card fills the
/// column of the grid it stands in; from the breakpoint md of MudBlazor on, both columns are in one row, so the cards
/// are equally high however long the answers are. That is why the names of the models are not part of the card: how
/// long a name is would make the cards differ, see ModelComparisonAnswerCaption. In a narrower window, the second card
/// stands below the first one. The column itself belongs to the page, see ModelComparisonVoteColumns.
/// </remarks>
public partial class ModelComparisonAnswerCard : MSGComponentBase
{
/// <summary>
/// Gets or sets the title: "Answer A" or "Answer B" while the user votes, "First model" or "Second model" in the
/// summary.
/// </summary>
[Parameter, EditorRequired]
public string Title { get; set; } = string.Empty;
/// <summary>
/// Gets or sets the answer.
/// </summary>
[Parameter, EditorRequired]
public ModelComparisonAnswer Answer { get; set; } = null!;
/// <summary>
/// Gets or sets when the run ended. Both answers of a run show this one time: a time of their own would tell the
/// faster model from the slower one.
/// </summary>
[Parameter]
public DateTimeOffset Time { get; set; }
/// <summary>
/// Gets or sets the classes of the card, see ModelComparisonOutcome.CardClassOf.
/// </summary>
[Parameter]
public string CardClass { get; set; } = ModelComparisonOutcome.FILL_THE_COLUMN;
/// <summary>
/// The answer as the chat component wants it. Built once per answer, and not on every render: the chat component
/// compares what it is given to decide whether anything has to be drawn again, and a new one would make it parse the
/// whole Markdown again.
/// </summary>
private ContentText content = new();
/// <summary>
/// The answer which content was built from.
/// </summary>
private ModelComparisonAnswer? shownAnswer;
#region Overrides of ComponentBase
protected override void OnParametersSet()
{
if (!ReferenceEquals(this.shownAnswer, this.Answer))
{
this.shownAnswer = this.Answer;
this.content = new ContentText { Text = this.Answer.Text };
}
base.OnParametersSet();
}
#endregion
}