mirror of
https://github.com/MindWorkAI/AI-Studio.git
synced 2026-10-08 17:29:40 +00:00
Start the plugin system (#372)
Build and Release / Read metadata (push) Waiting to run
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-aarch64-apple-darwin, osx-arm64, macos-latest, aarch64-apple-darwin, dmg updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-aarch64-pc-windows-msvc.exe, win-arm64, windows-latest, aarch64-pc-windows-msvc, nsis updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-apple-darwin, osx-x64, macos-latest, x86_64-apple-darwin, dmg updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-pc-windows-msvc.exe, win-x64, windows-latest, x86_64-pc-windows-msvc, nsis updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-unknown-linux-gnu, linux-x64, ubuntu-22.04, x86_64-unknown-linux-gnu, appimage deb updater) (push) Blocked by required conditions
Build and Release / Build app (linux-arm64) (push) Blocked by required conditions
Build and Release / Prepare & create release (push) Blocked by required conditions
Build and Release / Publish release (push) Blocked by required conditions
Build and Release / Read metadata (push) Waiting to run
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-aarch64-apple-darwin, osx-arm64, macos-latest, aarch64-apple-darwin, dmg updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-aarch64-pc-windows-msvc.exe, win-arm64, windows-latest, aarch64-pc-windows-msvc, nsis updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-apple-darwin, osx-x64, macos-latest, x86_64-apple-darwin, dmg updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-pc-windows-msvc.exe, win-x64, windows-latest, x86_64-pc-windows-msvc, nsis updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-unknown-linux-gnu, linux-x64, ubuntu-22.04, x86_64-unknown-linux-gnu, appimage deb updater) (push) Blocked by required conditions
Build and Release / Build app (linux-arm64) (push) Blocked by required conditions
Build and Release / Prepare & create release (push) Blocked by required conditions
Build and Release / Publish release (push) Blocked by required conditions
This commit is contained in:
1 parent
3f8f399cd9
commit
b632854cd4
36 files changed
+705
-233
No files matched your search
@@ -1,101 +1,110 @@
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
|
||||
using AIStudio.Settings;
|
||||
|
||||
using Lua;
|
||||
|
||||
using Microsoft.Extensions.FileProviders;
|
||||
using Lua.Standard;
|
||||
|
||||
namespace AIStudio.Tools.PluginSystem;
|
||||
|
||||
public static class PluginFactory
|
||||
public static partial class PluginFactory
|
||||
{
|
||||
private static readonly ILogger LOG = Program.LOGGER_FACTORY.CreateLogger("PluginFactory");
|
||||
|
||||
private static readonly string DATA_DIR = SettingsManager.DataDirectory!;
|
||||
|
||||
public static async Task EnsureInternalPlugins()
|
||||
{
|
||||
LOG.LogInformation("Start ensuring internal plugins.");
|
||||
foreach (var plugin in Enum.GetValues<InternalPlugin>())
|
||||
{
|
||||
LOG.LogInformation($"Ensure plugin: {plugin}");
|
||||
await EnsurePlugin(plugin);
|
||||
}
|
||||
}
|
||||
private static readonly string PLUGINS_ROOT = Path.Join(DATA_DIR, "plugins");
|
||||
|
||||
private static async Task EnsurePlugin(InternalPlugin plugin)
|
||||
private static readonly string INTERNAL_PLUGINS_ROOT = Path.Join(PLUGINS_ROOT, ".internal");
|
||||
|
||||
private static readonly List<IPluginMetadata> AVAILABLE_PLUGINS = [];
|
||||
|
||||
/// <summary>
|
||||
/// A list of all available plugins.
|
||||
/// </summary>
|
||||
public static IReadOnlyCollection<IPluginMetadata> AvailablePlugins => AVAILABLE_PLUGINS;
|
||||
|
||||
/// <summary>
|
||||
/// Try to load all plugins from the plugins directory.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Loading plugins means:<br/>
|
||||
/// - Parsing and checking the plugin code<br/>
|
||||
/// - Check for forbidden plugins<br/>
|
||||
/// - Creating a new instance of the allowed plugin<br/>
|
||||
/// - Read the plugin metadata<br/>
|
||||
/// <br/>
|
||||
/// Loading a plugin does not mean to start the plugin, though.
|
||||
/// </remarks>
|
||||
public static async Task LoadAll(CancellationToken cancellationToken = default)
|
||||
{
|
||||
try
|
||||
LOG.LogInformation("Start loading plugins.");
|
||||
if (!Directory.Exists(PLUGINS_ROOT))
|
||||
{
|
||||
#if DEBUG
|
||||
var basePath = Path.Join(Environment.CurrentDirectory, "Plugins");
|
||||
var resourceFileProvider = new PhysicalFileProvider(basePath);
|
||||
#else
|
||||
var resourceFileProvider = new ManifestEmbeddedFileProvider(Assembly.GetAssembly(type: typeof(Program))!, "Plugins");
|
||||
#endif
|
||||
LOG.LogInformation("No plugins found.");
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
// The easiest way to load all plugins is to find all `plugin.lua` files and load them.
|
||||
// By convention, each plugin is enforced to have a `plugin.lua` file.
|
||||
//
|
||||
var pluginMainFiles = Directory.EnumerateFiles(PLUGINS_ROOT, "plugin.lua", SearchOption.AllDirectories);
|
||||
foreach (var pluginMainFile in pluginMainFiles)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
break;
|
||||
|
||||
var metaData = plugin.MetaData();
|
||||
var mainResourcePath = $"{metaData.ResourcePath}/plugin.lua";
|
||||
var resourceInfo = resourceFileProvider.GetFileInfo(mainResourcePath);
|
||||
LOG.LogInformation($"Try to load plugin: {pluginMainFile}");
|
||||
var code = await File.ReadAllTextAsync(pluginMainFile, Encoding.UTF8, cancellationToken);
|
||||
var pluginPath = Path.GetDirectoryName(pluginMainFile)!;
|
||||
var plugin = await Load(pluginPath, code, cancellationToken);
|
||||
|
||||
if(!resourceInfo.Exists)
|
||||
switch (plugin)
|
||||
{
|
||||
LOG.LogError($"The plugin {plugin} does not exist. This should not happen, since the plugin is an integral part of AI Studio.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Ensure that the additional resources exist:
|
||||
foreach (var content in resourceFileProvider.GetDirectoryContents(metaData.ResourcePath))
|
||||
{
|
||||
if(content.IsDirectory)
|
||||
{
|
||||
LOG.LogError("The plugin contains a directory. This is not allowed.");
|
||||
case NoPlugin noPlugin when noPlugin.Issues.Any():
|
||||
LOG.LogError($"Was not able to load plugin: '{pluginMainFile}'. Reason: {noPlugin.Issues.First()}");
|
||||
continue;
|
||||
}
|
||||
|
||||
await CopyPluginFile(content, metaData);
|
||||
case NoPlugin:
|
||||
LOG.LogError($"Was not able to load plugin: '{pluginMainFile}'. Reason: Unknown.");
|
||||
continue;
|
||||
|
||||
case { IsValid: false }:
|
||||
LOG.LogError($"Was not able to load plugin '{pluginMainFile}', because the Lua code is not a valid AI Studio plugin. There are {plugin.Issues.Count()} issues to fix.");
|
||||
#if DEBUG
|
||||
foreach (var pluginIssue in plugin.Issues)
|
||||
LOG.LogError($"Plugin issue: {pluginIssue}");
|
||||
#endif
|
||||
continue;
|
||||
|
||||
case { IsMaintained: false }:
|
||||
LOG.LogWarning($"The plugin '{pluginMainFile}' is not maintained anymore. Please consider to disable it.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
LOG.LogError($"Was not able to ensure the plugin: {plugin}");
|
||||
}
|
||||
}
|
||||
|
||||
private static async Task CopyPluginFile(IFileInfo resourceInfo, InternalPluginData metaData)
|
||||
{
|
||||
await using var inputStream = resourceInfo.CreateReadStream();
|
||||
|
||||
var pluginsRoot = Path.Join(DATA_DIR, "plugins");
|
||||
var pluginTypeBasePath = Path.Join(pluginsRoot, metaData.Type.GetDirectory());
|
||||
|
||||
if (!Directory.Exists(pluginsRoot))
|
||||
Directory.CreateDirectory(pluginsRoot);
|
||||
|
||||
if (!Directory.Exists(pluginTypeBasePath))
|
||||
Directory.CreateDirectory(pluginTypeBasePath);
|
||||
|
||||
var pluginPath = Path.Join(pluginTypeBasePath, metaData.ResourceName);
|
||||
if (!Directory.Exists(pluginPath))
|
||||
Directory.CreateDirectory(pluginPath);
|
||||
|
||||
var pluginFilePath = Path.Join(pluginPath, resourceInfo.Name);
|
||||
|
||||
await using var outputStream = File.Create(pluginFilePath);
|
||||
await inputStream.CopyToAsync(outputStream);
|
||||
LOG.LogInformation($"Successfully loaded plugin: '{pluginMainFile}' (Id='{plugin.Id}', Type='{plugin.Type}', Name='{plugin.Name}', Version='{plugin.Version}', Authors='{string.Join(", ", plugin.Authors)}')");
|
||||
AVAILABLE_PLUGINS.Add(new PluginMetadata(plugin));
|
||||
}
|
||||
}
|
||||
|
||||
public static async Task LoadAll()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public static async Task<PluginBase> Load(string path, string code, CancellationToken cancellationToken = default)
|
||||
private static async Task<PluginBase> Load(string pluginPath, string code, CancellationToken cancellationToken = default)
|
||||
{
|
||||
if(ForbiddenPlugins.Check(code) is { IsForbidden: true } forbiddenState)
|
||||
return new NoPlugin($"This plugin is forbidden: {forbiddenState.Message}");
|
||||
|
||||
var state = LuaState.Create();
|
||||
|
||||
// Add the module loader so that the plugin can load other Lua modules:
|
||||
state.ModuleLoader = new PluginLoader(pluginPath);
|
||||
|
||||
// Add some useful libraries:
|
||||
state.OpenModuleLibrary();
|
||||
state.OpenStringLibrary();
|
||||
state.OpenTableLibrary();
|
||||
state.OpenMathLibrary();
|
||||
state.OpenBitwiseLibrary();
|
||||
state.OpenCoroutineLibrary();
|
||||
|
||||
try
|
||||
{
|
||||
@@ -105,6 +114,10 @@ public static class PluginFactory
|
||||
{
|
||||
return new NoPlugin($"Was not able to parse the plugin: {e.Message}");
|
||||
}
|
||||
catch (LuaRuntimeException e)
|
||||
{
|
||||
return new NoPlugin($"Was not able to run the plugin: {e.Message}");
|
||||
}
|
||||
|
||||
if (!state.Environment["TYPE"].TryRead<string>(out var typeText))
|
||||
return new NoPlugin("TYPE does not exist or is not a valid string.");
|
||||
@@ -115,9 +128,10 @@ public static class PluginFactory
|
||||
if(type is PluginType.NONE)
|
||||
return new NoPlugin($"TYPE is not a valid plugin type. Valid types are: {CommonTools.GetAllEnumValues<PluginType>()}");
|
||||
|
||||
var isInternal = pluginPath.StartsWith(INTERNAL_PLUGINS_ROOT, StringComparison.OrdinalIgnoreCase);
|
||||
return type switch
|
||||
{
|
||||
PluginType.LANGUAGE => new PluginLanguage(path, state, type),
|
||||
PluginType.LANGUAGE => new PluginLanguage(isInternal, state, type),
|
||||
|
||||
_ => new NoPlugin("This plugin type is not supported yet. Please try again with a future version of AI Studio.")
|
||||
};
|
||||
|
||||
Reference in new issue
Block a user