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Read the user's preferred language from the OS (#382)
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@@ -79,6 +79,12 @@ public partial class MainLayout : LayoutComponentBase, IMessageBusReceiver, IDis
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SettingsManager.DataDirectory = dataDir;
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Directory.CreateDirectory(SettingsManager.DataDirectory);
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//
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// Read the user language from Rust:
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//
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var userLanguage = await this.RustService.ReadUserLanguage();
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this.Logger.LogInformation($"The user language is: '{userLanguage}'");
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// Ensure that all settings are loaded:
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await this.SettingsManager.LoadSettings();
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