Added a button to regenerate the last AI response (#247)

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Thorsten Sommer authored and GitHub committed 2025-01-03 21:18:27 +01:00
1 parent 5e445f09fa
commit b2ca49ab92
6 files changed
+109 -31

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+31 -3
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@@ -97,17 +97,45 @@ public sealed record ChatThread
logger.LogInformation(logMessage);
return systemPromptText;
}
/// <summary>
/// Removes a content block from this chat thread.
/// </summary>
/// <param name="content">The content block to remove.</param>
public void Remove(IContent content)
/// <param name="removeForRegenerate">Indicates whether the content block is removed for
/// regeneration purposes. True, when the content block is removed for regeneration purposes,
/// which will not remove the previous user block if it is hidden from the user.</param>
public void Remove(IContent content, bool removeForRegenerate = false)
{
var block = this.Blocks.FirstOrDefault(x => x.Content == content);
if(block is null)
return;
//
// Remove the previous user block if it is hidden from the user. Otherwise,
// the experience might be confusing for the user.
//
// Explanation, using the ERI assistant as an example:
// - The ERI assistant generates for every file a hidden user prompt.
// - In the UI, the user can only see the AI's responses, not the hidden user prompts.
// - Now, the user removes one AI response
// - The hidden user prompt is still there, but the user can't see it.
// - Since the user prompt is hidden, neither is it possible to remove nor edit it.
// - This method solves this issue by removing the hidden user prompt when the AI response is removed.
//
if (block.Role is ChatRole.AI && !removeForRegenerate)
{
var sortedBlocks = this.Blocks.OrderBy(x => x.Time).ToList();
var index = sortedBlocks.IndexOf(block);
if (index > 0)
{
var previousBlock = sortedBlocks[index - 1];
if (previousBlock.Role is ChatRole.USER && previousBlock.HideFromUser)
this.Blocks.Remove(previousBlock);
}
}
// Remove the block from the chat thread:
this.Blocks.Remove(block);
}
}
@@ -12,6 +12,12 @@
<MudText Typo="Typo.body1">@this.Role.ToName() (@this.Time)</MudText>
</CardHeaderContent>
<CardHeaderActions>
@if (this.IsLastContentBlock && this.Role is ChatRole.AI && this.RegenerateFunc is not null)
{
<MudTooltip Text="Regenerate" Placement="Placement.Bottom">
<MudIconButton Icon="@Icons.Material.Filled.Recycling" Color="Color.Tertiary" OnClick="@this.RegenerateBlock"/>
</MudTooltip>
}
@if (this.RemoveBlockFunc is not null)
{
<MudTooltip Text="Removes this block" Placement="Placement.Bottom">
@@ -40,10 +40,19 @@ public partial class ContentBlockComponent : ComponentBase
/// </summary>
[Parameter]
public string Class { get; set; } = string.Empty;
[Parameter]
public bool IsLastContentBlock { get; set; } = false;
[Parameter]
public Func<IContent, Task>? RemoveBlockFunc { get; set; }
[Parameter]
public Func<IContent, Task>? RegenerateFunc { get; set; }
[Parameter]
public Func<bool> RegenerateEnabled { get; set; } = () => false;
[Inject]
private RustService RustService { get; init; } = null!;
@@ -143,4 +152,22 @@ public partial class ContentBlockComponent : ComponentBase
if (remove.HasValue && remove.Value)
await this.RemoveBlockFunc(this.Content);
}
private async Task RegenerateBlock()
{
if (this.RegenerateFunc is null)
return;
if(this.Role is not ChatRole.AI)
return;
var regenerate = await this.DialogService.ShowMessageBox(
"Regenerate Message",
"Do you really want to regenerate this message?",
"Yes, regenerate it",
"No, keep it");
if (regenerate.HasValue && regenerate.Value)
await this.RegenerateFunc(this.Content);
}
}