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Add TryIncrement
method to ExpressionExtensions
for incrementing property values
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@ -1,4 +1,6 @@
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using System.Linq.Expressions;
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using System.Numerics;
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using System.Reflection;
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namespace AIStudio.Tools;
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@ -32,4 +34,48 @@ public static class ExpressionExtensions
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throw new ArgumentException($"Expression '{expression}' is not a valid property expression.", nameof(expression));
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}
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}
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/// <summary>
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/// Attempts to increment the value of an uint property for a specified object using a
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/// provided expression.
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/// </summary>
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/// <param name="expression">An expression representing the property to be incremented. The property
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/// must be of type uint and belong to the provided object.</param>
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/// <param name="data">The object that contains the property referenced by the expression.</param>
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/// <typeparam name="TIn">The type of the object that contains the property to be incremented.</typeparam>
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/// <typeparam name="TOut">The type of the property to be incremented.</typeparam>
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/// <returns>True if the property was successfully incremented, otherwise false.</returns>
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public static bool TryIncrement<TIn, TOut>(this Expression<Func<TIn, TOut>> expression, TIn data) where TOut : IBinaryInteger<TOut>
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{
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// Ensure that the expression body is a member expression:
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if (expression.Body is not MemberExpression memberExpression)
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return false;
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// Ensure that the member expression is a property:
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if (memberExpression.Member is not PropertyInfo propertyInfo)
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return false;
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// Ensure that the member expression has a target object:
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if (memberExpression.Expression is null)
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return false;
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// Get the target object for the expression, which is the object containing the property to increment:
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var targetObjectExpression = Expression.Lambda(memberExpression.Expression, expression.Parameters);
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// Compile the lambda expression to get the target object
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// (which is the object containing the property to increment):
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var targetObject = targetObjectExpression.Compile().DynamicInvoke(data);
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// Was the compilation successful?
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if (targetObject is null)
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return false;
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// Read the current value of the property:
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if (propertyInfo.GetValue(targetObject) is not TOut value)
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return false;
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// Increment the value:
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propertyInfo.SetValue(targetObject, value + TOut.CreateChecked(1));
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return true;
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}
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}
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