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Added a no language plugin class
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using Lua;
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namespace AIStudio.Tools.PluginSystem;
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public sealed class NoPluginLanguage : PluginBase, ILanguagePlugin
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{
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public static readonly NoPluginLanguage INSTANCE = new();
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private NoPluginLanguage() : base(true, LuaState.Create(), PluginType.LANGUAGE, string.Empty)
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{
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}
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#region Implementation of ILanguagePlugin
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public bool TryGetText(string key, out string value)
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{
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value = string.Empty;
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return true;
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}
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public string this[string key] => string.Empty;
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public string IETFTag => string.Empty;
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public string LangName => string.Empty;
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#endregion
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}
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