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Fixed floating embedding icon when voice input is hidden (#963)
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@@ -1,22 +1,32 @@
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@namespace AIStudio.Components
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@inherits MSGComponentBase
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@*
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The toolbar belongs to this component, not to the places which use it: MudToolBar keeps its
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minimum height even when empty. Left outside, it reserved space in the navigation bar while
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this component rendered nothing at all, which made the neighboring items float above the
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bottom edge.
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*@
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@if (this.ShouldRenderVoiceRecording)
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{
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<MudTooltip Text="@this.Tooltip">
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@if (this.isTranscribing || this.isPreparing)
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{
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<MudProgressCircular Size="Size.Small" Indeterminate="true" Color="Color.Primary"/>
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}
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else
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{
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<MudToggleIconButton Toggled="@this.isRecording"
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ToggledChanged="@this.OnRecordingToggled"
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Icon="@Icons.Material.Filled.Mic"
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ToggledIcon="@Icons.Material.Filled.Stop"
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Disabled="@(!this.IsVoiceRecordingAvailable)"
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Color="Color.Primary"
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ToggledColor="Color.Error"/>
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}
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</MudTooltip>
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<MudStack AlignItems="AlignItems.Center">
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<MudToolBar WrapContent="true">
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<MudTooltip Text="@this.Tooltip">
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@if (this.isTranscribing || this.isPreparing)
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{
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<MudProgressCircular Size="Size.Small" Indeterminate="true" Color="Color.Primary"/>
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}
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else
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{
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<MudToggleIconButton Toggled="@this.isRecording"
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ToggledChanged="@this.OnRecordingToggled"
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Icon="@Icons.Material.Filled.Mic"
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ToggledIcon="@Icons.Material.Filled.Stop"
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Disabled="@(!this.IsVoiceRecordingAvailable)"
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Color="Color.Primary"
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ToggledColor="Color.Error"/>
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}
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</MudTooltip>
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</MudToolBar>
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</MudStack>
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}
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