diff --git a/app/MindWork AI Studio/Tools/PluginSystem/PluginFactory.Loading.cs b/app/MindWork AI Studio/Tools/PluginSystem/PluginFactory.Loading.cs index 1aedded6..288bb9fc 100644 --- a/app/MindWork AI Studio/Tools/PluginSystem/PluginFactory.Loading.cs +++ b/app/MindWork AI Studio/Tools/PluginSystem/PluginFactory.Loading.cs @@ -55,39 +55,54 @@ public static partial class PluginFactory var pluginMainFiles = Directory.EnumerateFiles(PLUGINS_ROOT, "plugin.lua", SearchOption.AllDirectories); foreach (var pluginMainFile in pluginMainFiles) { - if (cancellationToken.IsCancellationRequested) - break; - - LOG.LogInformation($"Try to load plugin: {pluginMainFile}"); - var code = await File.ReadAllTextAsync(pluginMainFile, Encoding.UTF8, cancellationToken); - var pluginPath = Path.GetDirectoryName(pluginMainFile)!; - var plugin = await Load(pluginPath, code, cancellationToken); - - switch (plugin) + try { - case NoPlugin noPlugin when noPlugin.Issues.Any(): - LOG.LogError($"Was not able to load plugin: '{pluginMainFile}'. Reason: {noPlugin.Issues.First()}"); - continue; - - case NoPlugin: - LOG.LogError($"Was not able to load plugin: '{pluginMainFile}'. Reason: Unknown."); - continue; - - case { IsValid: false }: - LOG.LogError($"Was not able to load plugin '{pluginMainFile}', because the Lua code is not a valid AI Studio plugin. There are {plugin.Issues.Count()} issues to fix. First issue is: {plugin.Issues.FirstOrDefault()}"); - #if DEBUG - foreach (var pluginIssue in plugin.Issues) - LOG.LogError($"Plugin issue: {pluginIssue}"); - #endif - continue; - - case { IsMaintained: false }: - LOG.LogWarning($"The plugin '{pluginMainFile}' is not maintained anymore. Please consider to disable it."); + if (cancellationToken.IsCancellationRequested) break; - } - LOG.LogInformation($"Successfully loaded plugin: '{pluginMainFile}' (Id='{plugin.Id}', Type='{plugin.Type}', Name='{plugin.Name}', Version='{plugin.Version}', Authors='{string.Join(", ", plugin.Authors)}')"); - AVAILABLE_PLUGINS.Add(new PluginMetadata(plugin, pluginPath)); + LOG.LogInformation($"Try to load plugin: {pluginMainFile}"); + var fileInfo = new FileInfo(pluginMainFile); + string code; + await using(var fileStream = fileInfo.Open(FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) + { + using var reader = new StreamReader(fileStream, Encoding.UTF8); + code = await reader.ReadToEndAsync(cancellationToken); + } + + var pluginPath = Path.GetDirectoryName(pluginMainFile)!; + var plugin = await Load(pluginPath, code, cancellationToken); + + switch (plugin) + { + case NoPlugin noPlugin when noPlugin.Issues.Any(): + LOG.LogError($"Was not able to load plugin: '{pluginMainFile}'. Reason: {noPlugin.Issues.First()}"); + continue; + + case NoPlugin: + LOG.LogError($"Was not able to load plugin: '{pluginMainFile}'. Reason: Unknown."); + continue; + + case { IsValid: false }: + LOG.LogError($"Was not able to load plugin '{pluginMainFile}', because the Lua code is not a valid AI Studio plugin. There are {plugin.Issues.Count()} issues to fix. First issue is: {plugin.Issues.FirstOrDefault()}"); + #if DEBUG + foreach (var pluginIssue in plugin.Issues) + LOG.LogError($"Plugin issue: {pluginIssue}"); + #endif + continue; + + case { IsMaintained: false }: + LOG.LogWarning($"The plugin '{pluginMainFile}' is not maintained anymore. Please consider to disable it."); + break; + } + + LOG.LogInformation($"Successfully loaded plugin: '{pluginMainFile}' (Id='{plugin.Id}', Type='{plugin.Type}', Name='{plugin.Name}', Version='{plugin.Version}', Authors='{string.Join(", ", plugin.Authors)}')"); + AVAILABLE_PLUGINS.Add(new PluginMetadata(plugin, pluginPath)); + } + catch (Exception e) + { + LOG.LogError($"Was not able to load plugin '{pluginMainFile}'. Issue: {e.Message}"); + LOG.LogDebug(e.StackTrace); + } } // Start or restart all plugins: