mirror of
https://github.com/MindWorkAI/AI-Studio.git
synced 2026-02-12 13:01:37 +00:00
Improved Rust availability checks and error handling
This commit is contained in:
parent
c9421d52d2
commit
a1a45aa674
@ -8,9 +8,11 @@ public sealed class RustAvailabilityMonitorService : BackgroundService, IMessage
|
||||
|
||||
private readonly ILogger<RustAvailabilityMonitorService> logger;
|
||||
private readonly MessageBus messageBus;
|
||||
private readonly RustService rustService;
|
||||
private readonly IHostApplicationLifetime appLifetime;
|
||||
|
||||
private int rustUnavailableCount;
|
||||
private int availabilityCheckTriggered;
|
||||
|
||||
// To prevent multiple shutdown triggers. We use int instead of bool for Interlocked operations.
|
||||
private int shutdownTriggered;
|
||||
@ -18,10 +20,12 @@ public sealed class RustAvailabilityMonitorService : BackgroundService, IMessage
|
||||
public RustAvailabilityMonitorService(
|
||||
ILogger<RustAvailabilityMonitorService> logger,
|
||||
MessageBus messageBus,
|
||||
RustService rustService,
|
||||
IHostApplicationLifetime appLifetime)
|
||||
{
|
||||
this.logger = logger;
|
||||
this.messageBus = messageBus;
|
||||
this.rustService = rustService;
|
||||
this.appLifetime = appLifetime;
|
||||
|
||||
this.messageBus.RegisterComponent(this);
|
||||
@ -53,6 +57,25 @@ public sealed class RustAvailabilityMonitorService : BackgroundService, IMessage
|
||||
|
||||
// Thread-safe incrementation of the unavailable count and check against the threshold:
|
||||
var numEvents = Interlocked.Increment(ref this.rustUnavailableCount);
|
||||
|
||||
// On the first event, trigger some Rust availability checks to confirm.
|
||||
// Just fire and forget - we don't need to await this here.
|
||||
if (numEvents == 1 && Interlocked.Exchange(ref this.availabilityCheckTriggered, 1) == 0)
|
||||
{
|
||||
//
|
||||
// This is also useful to speed up the detection of Rust availability issues,
|
||||
// as it triggers two immediate checks instead of waiting for the next scheduled check.
|
||||
// Scheduled checks are typically every few minutes, which might be too long to wait
|
||||
// in case of critical Rust service failures.
|
||||
//
|
||||
// On the other hand, we cannot kill the .NET server on the first failure, as it might
|
||||
// be a transient issue.
|
||||
//
|
||||
|
||||
_ = this.VerifyRustAvailability();
|
||||
_ = this.VerifyRustAvailability();
|
||||
}
|
||||
|
||||
if (numEvents <= UNAVAILABLE_EVENT_THRESHOLD)
|
||||
{
|
||||
this.logger.LogWarning("Rust service unavailable (num repeats={NumRepeats}, threshold={Threshold}). Reason = '{Reason}'. Waiting for more occurrences before shutting down the server.", numEvents, UNAVAILABLE_EVENT_THRESHOLD, reason);
|
||||
@ -72,4 +95,17 @@ public sealed class RustAvailabilityMonitorService : BackgroundService, IMessage
|
||||
{
|
||||
return Task.FromResult<TResult?>(default);
|
||||
}
|
||||
|
||||
private async Task VerifyRustAvailability()
|
||||
{
|
||||
try
|
||||
{
|
||||
await this.rustService.ReadUserLanguage();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
this.logger.LogWarning(e, "Rust availability check failed.");
|
||||
await this.messageBus.SendMessage(null, Event.RUST_SERVICE_UNAVAILABLE, "Rust availability check failed");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user