Improved input validation for the single input dialog (#541)

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Thorsten Sommer authored and GitHub committed 2025-08-28 18:16:30 +02:00
1 parent e931e28ab1
commit 99dc2606aa
7 files changed
+77 -18

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@@ -4,7 +4,9 @@
<MudText Typo="Typo.body1">
@this.Message
</MudText>
<MudTextField T="string" @bind-Text="@this.UserInput" Variant="Variant.Outlined" AutoGrow="@false" Lines="1" Label="@T("Chat name")" AutoFocus="@true" UserAttributes="@USER_INPUT_ATTRIBUTES"/>
<MudForm @ref="this.form" Class="mt-4">
<MudTextField T="string" @bind-Text="@this.UserInput" Variant="Variant.Outlined" AutoGrow="@false" Lines="1" Label="@T("Chat name")" AutoFocus="@true" UserAttributes="@USER_INPUT_ATTRIBUTES" Validation="@this.ValidateUserInput" />
</MudForm>
</DialogContent>
<DialogActions>
<MudButton OnClick="@this.Cancel" Variant="Variant.Filled">
@@ -20,9 +20,17 @@ public partial class SingleInputDialog : MSGComponentBase
[Parameter]
public Color ConfirmColor { get; set; } = Color.Error;
[Parameter]
public bool AllowEmptyInput { get; set; }
[Parameter]
public string EmptyInputErrorMessage { get; set; } = string.Empty;
private static readonly Dictionary<string, object?> USER_INPUT_ATTRIBUTES = new();
private MudForm form = null!;
#region Overrides of ComponentBase
protected override async Task OnInitializedAsync()
@@ -34,7 +42,22 @@ public partial class SingleInputDialog : MSGComponentBase
#endregion
private string? ValidateUserInput(string? value)
{
if (!this.AllowEmptyInput && string.IsNullOrWhiteSpace(value))
return string.IsNullOrWhiteSpace(this.EmptyInputErrorMessage) ? T("Please enter a value.") : this.EmptyInputErrorMessage;
return null;
}
private void Cancel() => this.MudDialog.Cancel();
private void Confirm() => this.MudDialog.Close(DialogResult.Ok(this.UserInput));
private async Task Confirm()
{
await this.form.Validate();
if(!this.form.IsValid)
return;
this.MudDialog.Close(DialogResult.Ok(this.UserInput));
}
}