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Added an agent to select the appropriate data sources for any prompt (#284)
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using System.Text;
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using System.Text.Json;
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using AIStudio.Chat;
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using AIStudio.Provider;
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using AIStudio.Settings;
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using AIStudio.Settings.DataModel;
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using AIStudio.Tools.ERIClient;
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using AIStudio.Tools.Services;
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namespace AIStudio.Agents;
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public sealed class AgentDataSourceSelection (ILogger<AgentDataSourceSelection> logger, ILogger<AgentBase> baseLogger, SettingsManager settingsManager, DataSourceService dataSourceService, ThreadSafeRandom rng) : AgentBase(baseLogger, settingsManager, dataSourceService, rng)
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{
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private static readonly ContentBlock EMPTY_BLOCK = new()
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{
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Content = null,
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ContentType = ContentType.NONE,
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Role = ChatRole.AGENT,
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Time = DateTimeOffset.UtcNow,
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};
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private readonly List<ContentBlock> answers = new();
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#region Overrides of AgentBase
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/// <inheritdoc />
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protected override Type Type => Type.SYSTEM;
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/// <inheritdoc />
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public override string Id => "Data Source Selection";
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/// <inheritdoc />
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protected override string JobDescription =>
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"""
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You receive a system and a user prompt, as well as a list of possible data sources as input.
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Your task is to select the appropriate data sources for the given task. You may choose none,
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one, or multiple sources, depending on what best fits the system and user prompt. You need
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to estimate and assess which source, based on its description, might be helpful in
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processing the prompts.
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Your response is a JSON list in the following format:
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```
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[
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{"id": "The data source ID", "reason": "Why did you choose this source?", "confidence": 0.87},
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{"id": "The data source ID", "reason": "Why did you choose this source?", "confidence": 0.54}
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]
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```
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You express your confidence as a floating-point number between 0.0 (maximum uncertainty) and
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1.0 (you are absolutely certain that this source is needed).
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The JSON schema is:
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```
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{
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"$schema": "http://json-schema.org/draft-04/schema#",
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"type": "array",
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"items": [
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{
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"type": "object",
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"properties": {
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"id": {
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"type": "string"
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},
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"reason": {
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"type": "string"
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},
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"confidence": {
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"type": "number"
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}
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},
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"required": [
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"id",
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"reason",
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"confidence"
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]
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}
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]
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}
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```
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When no data source is needed, you return an empty JSON list `[]`. You do not ask any
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follow-up questions. You do not address the user. Your response consists solely of
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the JSON list.
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""";
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/// <inheritdoc />
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protected override string SystemPrompt(string availableDataSources) => $"""
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{this.JobDescription}
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{availableDataSources}
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""";
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/// <inheritdoc />
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public override Settings.Provider? ProviderSettings { get; set; }
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/// <summary>
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/// The data source selection agent does not work with context. Use
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/// the process input method instead.
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/// </summary>
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/// <returns>The chat thread without any changes.</returns>
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public override Task<ChatThread> ProcessContext(ChatThread chatThread, IDictionary<string, string> additionalData) => Task.FromResult(chatThread);
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/// <inheritdoc />
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public override async Task<ContentBlock> ProcessInput(ContentBlock input, IDictionary<string, string> additionalData)
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{
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if (input.Content is not ContentText text)
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return EMPTY_BLOCK;
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if(text.InitialRemoteWait || text.IsStreaming)
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return EMPTY_BLOCK;
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if(string.IsNullOrWhiteSpace(text.Text))
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return EMPTY_BLOCK;
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if(!additionalData.TryGetValue("availableDataSources", out var availableDataSources) || string.IsNullOrWhiteSpace(availableDataSources))
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return EMPTY_BLOCK;
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var thread = this.CreateChatThread(this.SystemPrompt(availableDataSources));
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var time = this.AddUserRequest(thread, text.Text);
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await this.AddAIResponseAsync(thread, time);
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var answer = thread.Blocks[^1];
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this.answers.Add(answer);
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return answer;
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}
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// <inheritdoc />
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public override Task<bool> MadeDecision(ContentBlock input) => Task.FromResult(true);
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// <inheritdoc />
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public override IReadOnlyCollection<ContentBlock> GetContext() => [];
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// <inheritdoc />
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public override IReadOnlyCollection<ContentBlock> GetAnswers() => this.answers;
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#endregion
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public async Task<List<SelectedDataSource>> PerformSelectionAsync(IProvider provider, IContent lastPrompt, ChatThread chatThread, AllowedSelectedDataSources dataSources, CancellationToken token = default)
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{
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logger.LogInformation("The AI should select the appropriate data sources.");
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//
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// 1. Which LLM provider should the agent use?
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//
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// We start with the provider currently selected by the user:
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var agentProvider = this.SettingsManager.ConfigurationData.Providers.FirstOrDefault(x => x.Id == provider.Id);
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// If the user preselected an agent provider, we try to use this one:
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if (this.SettingsManager.ConfigurationData.AgentDataSourceSelection.PreselectAgentOptions)
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{
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var configuredAgentProvider = this.SettingsManager.ConfigurationData.Providers.FirstOrDefault(x => x.Id == this.SettingsManager.ConfigurationData.AgentDataSourceSelection.PreselectedAgentProvider);
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// If the configured agent provider is available, we use it:
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if (configuredAgentProvider != default)
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agentProvider = configuredAgentProvider;
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}
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// Assign the provider settings to the agent:
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logger.LogInformation($"The agent for the data source selection uses the provider '{agentProvider.InstanceName}' ({agentProvider.UsedLLMProvider.ToName()}, confidence={agentProvider.UsedLLMProvider.GetConfidence(this.SettingsManager).Level.GetName()}).");
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this.ProviderSettings = agentProvider;
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//
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// 2. Prepare the current system and user prompts as input for the agent:
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//
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var lastPromptContent = lastPrompt switch
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{
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ContentText text => text.Text,
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// Image prompts may be empty, e.g., when the image is too large:
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ContentImage image => await image.AsBase64(token),
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// Other content types are not supported yet:
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_ => string.Empty,
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};
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if (string.IsNullOrWhiteSpace(lastPromptContent))
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{
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logger.LogWarning("The last prompt is empty. The AI cannot select data sources.");
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return [];
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}
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//
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// 3. Prepare the allowed data sources as input for the agent:
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//
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var additionalData = new Dictionary<string, string>();
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logger.LogInformation("Preparing the list of allowed data sources for the agent to choose from.");
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// Notice: We do not dispose the Rust service here. The Rust service is a singleton
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// and will be disposed when the application shuts down:
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var rustService = Program.SERVICE_PROVIDER.GetService<RustService>()!;
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var sb = new StringBuilder();
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sb.AppendLine("The following data sources are available for selection:");
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foreach (var ds in dataSources.AllowedDataSources)
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{
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switch (ds)
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{
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case DataSourceLocalDirectory localDirectory:
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sb.AppendLine($"- Id={ds.Id}, name='{localDirectory.Name}', type=local directory, path='{localDirectory.Path}'");
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break;
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case DataSourceLocalFile localFile:
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sb.AppendLine($"- Id={ds.Id}, name='{localFile.Name}', type=local file, path='{localFile.FilePath}'");
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break;
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case IERIDataSource eriDataSource:
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var eriServerDescription = string.Empty;
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try
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{
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//
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// Call the ERI server to get the server description:
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//
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using var eriClient = ERIClientFactory.Get(eriDataSource.Version, eriDataSource)!;
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var authResponse = await eriClient.AuthenticateAsync(eriDataSource, rustService, token);
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if (authResponse.Successful)
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{
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var serverDescriptionResponse = await eriClient.GetDataSourceInfoAsync(token);
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if (serverDescriptionResponse.Successful)
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{
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eriServerDescription = serverDescriptionResponse.Data.Description;
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// Remove all line breaks from the description:
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eriServerDescription = eriServerDescription.Replace("\n", " ").Replace("\r", " ");
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}
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else
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logger.LogWarning($"Was not able to retrieve the server description from the ERI data source '{eriDataSource.Name}'. Message: {serverDescriptionResponse.Message}");
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}
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else
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logger.LogWarning($"Was not able to authenticate with the ERI data source '{eriDataSource.Name}'. Message: {authResponse.Message}");
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}
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catch (Exception e)
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{
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logger.LogWarning($"The ERI data source '{eriDataSource.Name}' is not available. Thus, we cannot retrieve the server description. Error: {e.Message}");
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}
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//
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// Append the ERI data source to the list. Use the server description if available:
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//
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if (string.IsNullOrWhiteSpace(eriServerDescription))
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sb.AppendLine($"- Id={ds.Id}, name='{eriDataSource.Name}', type=external data source");
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else
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sb.AppendLine($"- Id={ds.Id}, name='{eriDataSource.Name}', type=external data source, description='{eriServerDescription}'");
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break;
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}
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}
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logger.LogInformation("Prepared the list of allowed data sources for the agent.");
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additionalData.Add("availableDataSources", sb.ToString());
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//
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// 4. Let the agent select the data sources:
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//
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var prompt = $"""
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The system prompt is:
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```
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{chatThread.SystemPrompt}
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```
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The user prompt is:
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```
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{lastPromptContent}
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```
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""";
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// Call the agent:
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var aiResponse = await this.ProcessInput(new ContentBlock
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{
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Time = DateTimeOffset.UtcNow,
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ContentType = ContentType.TEXT,
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Role = ChatRole.USER,
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Content = new ContentText
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{
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Text = prompt,
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},
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}, additionalData);
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if(aiResponse.Content is null)
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{
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logger.LogWarning("The agent did not return a response.");
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return [];
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}
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switch (aiResponse)
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{
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//
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// 5. Parse the agent response:
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//
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case { ContentType: ContentType.TEXT, Content: ContentText textContent }:
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{
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//
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// What we expect is a JSON list of SelectedDataSource objects:
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//
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var selectedDataSourcesJson = textContent.Text;
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//
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// We know how bad LLM may be in generating JSON without surrounding text.
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// Thus, we expect the worst and try to extract the JSON list from the text:
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//
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var json = this.ExtractJson(selectedDataSourcesJson);
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try
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{
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var aiSelectedDataSources = JsonSerializer.Deserialize<List<SelectedDataSource>>(json, JSON_SERIALIZER_OPTIONS);
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return aiSelectedDataSources ?? [];
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}
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catch
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{
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logger.LogWarning("The agent answered with an invalid or unexpected JSON format.");
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return [];
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}
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}
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case { ContentType: ContentType.TEXT }:
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logger.LogWarning("The agent answered with an unexpected inner content type.");
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return [];
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case { ContentType: ContentType.NONE }:
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logger.LogWarning("The agent did not return a response.");
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return [];
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default:
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logger.LogWarning($"The agent answered with an unexpected content type '{aiResponse.ContentType}'.");
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return [];
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}
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}
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/// <summary>
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/// Extracts the JSON list from the given text. The text may contain additional
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/// information around the JSON list. The method tries to extract the JSON list
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/// from the text.
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/// </summary>
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/// <remarks>
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/// Algorithm: The method searches for the first line that contains only a '[' character.
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/// Then, it searches for the first line that contains only a ']' character. The method
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/// returns the text between these two lines (including the brackets). When the method
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/// cannot find the JSON list, it returns an empty string.
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/// <br/><br/>
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/// This overload is using strings instead of spans. We can use this overload in any
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/// async method. Thus, it is a wrapper around the span-based method. Yes, we are losing
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/// the memory efficiency of the span-based method, but we still gain the performance
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/// of the span-based method: the entire search algorithm is span-based.
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/// </remarks>
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/// <param name="text">The text that may contain the JSON list.</param>
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/// <returns>The extracted JSON list.</returns>
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private string ExtractJson(string text) => ExtractJson(text.AsSpan()).ToString();
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/// <summary>
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/// Extracts the JSON list from the given text. The text may contain additional
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/// information around the JSON list. The method tries to extract the JSON list
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/// from the text.
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/// </summary>
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/// <remarks>
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/// Algorithm: The method searches for the first line that contains only a '[' character.
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/// Then, it searches for the first line that contains only a ']' character. The method
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/// returns the text between these two lines (including the brackets). When the method
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/// cannot find the JSON list, it returns an empty string.
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/// </remarks>
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/// <param name="text">The text that may contain the JSON list.</param>
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/// <returns>The extracted JSON list.</returns>
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private static ReadOnlySpan<char> ExtractJson(ReadOnlySpan<char> text)
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{
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var startIndex = -1;
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var endIndex = -1;
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var foundStart = false;
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var foundEnd = false;
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var lineStart = 0;
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for (var i = 0; i <= text.Length; i++)
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{
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// Handle the end of the line or the end of the text:
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if (i == text.Length || text[i] == '\n')
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{
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if (IsCharacterAloneInLine(text, lineStart, i, '[') && !foundStart)
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{
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startIndex = lineStart;
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foundStart = true;
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}
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else if (IsCharacterAloneInLine(text, lineStart, i, ']') && foundStart && !foundEnd)
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{
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endIndex = i;
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foundEnd = true;
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break;
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}
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lineStart = i + 1;
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}
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}
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if (foundStart && foundEnd)
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{
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// Adjust endIndex for slicing, ensuring it's within bounds:
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return text.Slice(startIndex, Math.Min(text.Length, endIndex + 1) - startIndex);
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}
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return ReadOnlySpan<char>.Empty;
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}
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private static bool IsCharacterAloneInLine(ReadOnlySpan<char> text, int lineStart, int lineEnd, char character)
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{
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for (var i = lineStart; i < lineEnd; i++)
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if (!char.IsWhiteSpace(text[i]) && text[i] != character)
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return false;
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return true;
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}
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}
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