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Added a common augmentation interface & default implementation (#288)
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@@ -7,7 +7,7 @@ namespace AIStudio.Chat;
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/// <summary>
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/// Represents an image inside the chat.
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/// </summary>
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public sealed class ContentImage : IContent
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public sealed class ContentImage : IContent, IImageSource
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{
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#region Implementation of IContent
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@@ -47,62 +47,4 @@ public sealed class ContentImage : IContent
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/// The image source.
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/// </summary>
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public required string Source { get; set; }
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/// <summary>
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/// Read the image content as a base64 string.
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/// </summary>
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/// <remarks>
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/// The images are directly converted to base64 strings. The maximum
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/// size of the image is around 10 MB. If the image is larger, the method
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/// returns an empty string.
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///
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/// As of now, this method does no sort of image processing. LLMs usually
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/// do not work with arbitrary image sizes. In the future, we might have
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/// to resize the images before sending them to the model.
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/// </remarks>
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/// <param name="token">The cancellation token.</param>
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/// <returns>The image content as a base64 string; might be empty.</returns>
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public async Task<string> AsBase64(CancellationToken token = default)
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{
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switch (this.SourceType)
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{
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case ContentImageSource.BASE64:
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return this.Source;
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case ContentImageSource.URL:
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{
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using var httpClient = new HttpClient();
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using var response = await httpClient.GetAsync(this.Source, HttpCompletionOption.ResponseHeadersRead, token);
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if(response.IsSuccessStatusCode)
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{
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// Read the length of the content:
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var lengthBytes = response.Content.Headers.ContentLength;
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if(lengthBytes > 10_000_000)
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return string.Empty;
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var bytes = await response.Content.ReadAsByteArrayAsync(token);
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return Convert.ToBase64String(bytes);
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}
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return string.Empty;
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}
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case ContentImageSource.LOCAL_PATH:
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if(File.Exists(this.Source))
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{
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// Read the content length:
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var length = new FileInfo(this.Source).Length;
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if(length > 10_000_000)
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return string.Empty;
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var bytes = await File.ReadAllBytesAsync(this.Source, token);
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return Convert.ToBase64String(bytes);
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}
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return string.Empty;
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default:
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return string.Empty;
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}
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}
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}
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