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Let direct chat launchers open disappearing chats (#967)
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@@ -165,8 +165,18 @@ public static class DirectChatLauncherLuaWriter
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builder.AppendLine("ASSISTANT = {");
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builder.AppendLine($" [\"Title\"] = \"{Escape(definition.Title)}\",");
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builder.AppendLine($" [\"Description\"] = \"{Escape(definition.Description)}\",");
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builder.AppendLine($" [\"LaunchBehavior\"] = \"{nameof(AssistantPluginLaunchBehavior.OPEN_WORKSPACE_CHAT_BY_NAME)}\",");
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builder.AppendLine($" [\"WorkspaceName\"] = \"{Escape(definition.Launch.WorkspaceName.Trim())}\",");
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//
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// The behavior follows from the workspace rather than being tracked next to it. A launcher
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// without one has no name to write, and the plugin loader rejects a WorkspaceName there, so
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// the field is left out the same way the optional IDs below are:
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//
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if (definition.Launch.OpensTemporaryChat)
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builder.AppendLine($" [\"LaunchBehavior\"] = \"{nameof(AssistantPluginLaunchBehavior.OPEN_TEMPORARY_CHAT)}\",");
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else
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{
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builder.AppendLine($" [\"LaunchBehavior\"] = \"{nameof(AssistantPluginLaunchBehavior.OPEN_WORKSPACE_CHAT_BY_NAME)}\",");
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builder.AppendLine($" [\"WorkspaceName\"] = \"{Escape(definition.Launch.WorkspaceName.Trim())}\",");
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}
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//
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// Omitted IDs mean "use the chat defaults", while an empty GUID explicitly selects no
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