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Fixed plugin installation and endless plugin reloading on Linux (#924)
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@@ -301,12 +301,40 @@ public sealed class PluginAssistants(bool isInternal, LuaState state, PluginType
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return fileMap.ToImmutable();
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}
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/// <summary>
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/// The audit hash of this plugin, together with the directory it was computed for.
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/// </summary>
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/// <remarks>
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/// One record instead of two fields, so that a reader always sees a directory and a hash which
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/// belong together. Recomputing the same hash twice costs nothing but time, mixing up a hash
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/// with the wrong directory would show a wrong security state.
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/// </remarks>
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private sealed record AuditHashCache(string PluginPath, string Hash);
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private AuditHashCache? auditHashCache;
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/// <summary>
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/// Computes a stable audit hash across all Lua files by hashing a canonical
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/// sequence of relative path length, relative path, content length, and content
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/// for each file in ordinal path order.
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/// </summary>
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public string ComputeAuditHash() => AssistantPluginHash.Compute(this.PluginPath);
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/// <remarks>
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/// The result is kept, because computing it reads every Lua file of the plugin, and the plugins
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/// page as well as the assistants page ask for it on every render. That is safe: the files of
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/// one plugin instance never change. Whenever something in the plugins directory changes, the
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/// plugin factory reloads and creates new instances, cf. PluginFactory.Starting.RestartAllPlugins.
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/// The plugin directory is assigned after the instance was created, so the cache remembers which
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/// directory it belongs to.
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/// </remarks>
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public string ComputeAuditHash()
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{
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if (this.auditHashCache is { } cache && string.Equals(cache.PluginPath, this.PluginPath, StringComparison.Ordinal))
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return cache.Hash;
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var hash = AssistantPluginHash.Compute(this.PluginPath);
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this.auditHashCache = new(this.PluginPath, hash);
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return hash;
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}
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private static string BuildSecureSystemPrompt(string pluginSystemPrompt)
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{
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