Added I18N assistant for localization of AI Studio content (#422)
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This commit is contained in:
Thorsten Sommer authored and GitHub committed 2025-04-26 18:55:23 +02:00
1 parent 201fb2514d
commit 81030019c7
28 files changed
+750 -158

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@@ -101,16 +101,18 @@ public static partial class PluginFactory
}
}
private static async Task<PluginBase> Load(string pluginPath, string code, CancellationToken cancellationToken = default)
public static async Task<PluginBase> Load(string? pluginPath, string code, CancellationToken cancellationToken = default)
{
if(ForbiddenPlugins.Check(code) is { IsForbidden: true } forbiddenState)
return new NoPlugin($"This plugin is forbidden: {forbiddenState.Message}");
var state = LuaState.Create();
// Add the module loader so that the plugin can load other Lua modules:
state.ModuleLoader = new PluginLoader(pluginPath);
if (!string.IsNullOrWhiteSpace(pluginPath))
{
// Add the module loader so that the plugin can load other Lua modules:
state.ModuleLoader = new PluginLoader(pluginPath);
}
// Add some useful libraries:
state.OpenModuleLibrary();
state.OpenStringLibrary();
@@ -141,7 +143,7 @@ public static partial class PluginFactory
if(type is PluginType.NONE)
return new NoPlugin($"TYPE is not a valid plugin type. Valid types are: {CommonTools.GetAllEnumValues<PluginType>()}");
var isInternal = pluginPath.StartsWith(INTERNAL_PLUGINS_ROOT, StringComparison.OrdinalIgnoreCase);
var isInternal = !string.IsNullOrWhiteSpace(pluginPath) && pluginPath.StartsWith(INTERNAL_PLUGINS_ROOT, StringComparison.OrdinalIgnoreCase);
return type switch
{
PluginType.LANGUAGE => new PluginLanguage(isInternal, state, type),