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Reduced memory usage and fixed several memory leaks (#933)
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@@ -69,8 +69,13 @@ public static partial class PluginFactory
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AVAILABLE_PLUGINS.Remove(plugin);
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if (RUNNING_PLUGINS.FirstOrDefault(runningPlugin => runningPlugin.Id == plugin.Id) is { } runningPluginToRemove)
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{
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RUNNING_PLUGINS.Remove(runningPluginToRemove);
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// The plugin is unloaded, so its Lua runtime is of no use anymore:
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runningPluginToRemove.Dispose();
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}
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LOG.LogInformation("Unloaded the plugin '{PluginName}' ({PluginId}). Reason: {Reason}.", plugin.Name, plugin.Id, reason);
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}
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