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Moved the rollback rules into the chat thread
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@ -351,11 +351,30 @@ public sealed record ChatThread
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}
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/// <summary>
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/// Removes every content block after the selected content in conversation order.
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/// Rolls this chat thread back, so that the given content becomes the last block of the conversation.
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/// </summary>
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/// <remarks>
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/// Every later block is removed in conversation order, which is the order of the time stamps and
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/// the order in which the chat shows the blocks. That includes the blocks hidden from the user,
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/// such as the prompts an assistant sends into a chat: the user can neither see nor remove them,
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/// so leaving them behind would continue the chat with messages nobody knows about. Hidden blocks
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/// before the content stay, e.g. the example conversation of a chat template. The managed
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/// transcripts of the removed blocks are deleted with them.<br/><br/>
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///
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/// The augmented data and the AI-selected data sources are reset, too. Both describe the last
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/// retrieval, not a certain message, so after a rollback nobody knows whether they belong to a
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/// kept or to a removed one. The next message with active data sources retrieves anew; without
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/// active data sources, the chat continues without this context. The data source options stay,
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/// because they are the user's choice rather than the result of a message.<br/><br/>
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///
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/// What stays as well is everything the thread ratchets for security reasons, namely the data
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/// security and the required provider confidence. Both only ever tighten, because the data which
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/// raised them was seen by this thread. Removing the message that brought it in does not unsee
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/// it, so the chat keeps demanding the same of every provider which continues it.
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/// </remarks>
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/// <param name="content">The content to keep as the last block.</param>
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/// <returns>True when one or more later blocks were removed.</returns>
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public bool RemoveBlocksAfter(IContent content)
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/// <returns>True when one or more later blocks were removed. False when the content is unknown or already the last block; the thread stays unchanged then.</returns>
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public bool RollBackTo(IContent content)
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{
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var sortedBlocks = this.Blocks.OrderBy(x => x.Time).ToList();
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var blockIndex = sortedBlocks.FindIndex(block => ReferenceEquals(block.Content, content));
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@ -368,6 +387,8 @@ public sealed record ChatThread
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this.Blocks.Remove(block);
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}
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this.AugmentedData = string.Empty;
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this.AISelectedDataSources = [];
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return true;
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}
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@ -1463,21 +1463,11 @@ public partial class ChatComponent : MSGComponentBase
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if (this.ChatThread is null || this.IsCurrentChatStreaming)
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return;
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if (!this.ChatThread.RemoveBlocksAfter(aiBlock))
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// Which parts of the thread a rollback resets and which it keeps is documented at RollBackTo:
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if (!this.ChatThread.RollBackTo(aiBlock))
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return;
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//
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// Only the working state of the next turn is reset here: the augmented data and the
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// AI-selected data sources are rebuilt by the RAG process anyway, so carrying the ones of a
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// removed message over would just put stale context into the system prompt.
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//
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// What stays is everything the thread ratchets for security reasons, namely DataSecurity and
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// RequiredProviderConfidence. Both only ever tighten, because the data which raised them was
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// seen by this thread. Removing the message that brought it in does not unsee it, so the
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// chat keeps demanding the same of every provider which continues it.
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//
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this.ChatThread.AugmentedData = string.Empty;
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this.ChatThread.AISelectedDataSources = [];
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// The rollback reset the AI-selected data sources, which the data source selection still shows:
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this.dataSourceSelectionComponent?.ChangeOptionWithoutSaving(this.ChatThread.DataSourceOptions, this.ChatThread.AISelectedDataSources);
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this.hasUnsavedChanges = true;
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await this.SaveThread();
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