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https://github.com/MindWorkAI/AI-Studio.git
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Use the storage icon for data sources
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@@ -7,11 +7,11 @@
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<MudTooltip Text="@T("Select the data you want to use here.")" Placement="Placement.Top">
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<MudTooltip Text="@T("Select the data you want to use here.")" Placement="Placement.Top">
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@if (this.PopoverTriggerMode is PopoverTriggerMode.ICON)
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@if (this.PopoverTriggerMode is PopoverTriggerMode.ICON)
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{
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{
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<MudIconButton Icon="@Icons.Material.Filled.Source" Class="@this.PopoverButtonClasses" OnClick="@(() => this.ToggleDataSourceSelection())"/>
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<MudIconButton Icon="@AppIcons.DATABASE" Class="@this.PopoverButtonClasses" OnClick="@(() => this.ToggleDataSourceSelection())"/>
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}
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}
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else
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else
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{
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{
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<MudButton Variant="Variant.Filled" StartIcon="@Icons.Material.Filled.Source" Class="@this.PopoverButtonClasses" OnClick="@(() => this.ToggleDataSourceSelection())">
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<MudButton Variant="Variant.Filled" StartIcon="@AppIcons.DATABASE" Class="@this.PopoverButtonClasses" OnClick="@(() => this.ToggleDataSourceSelection())">
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@T("Select data")
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@T("Select data")
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</MudButton>
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</MudButton>
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}
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}
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@@ -36,7 +36,7 @@
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<MudSelectItem T="string" Value="@chatTemplate.Id">@chatTemplate.GetSafeName()</MudSelectItem>
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<MudSelectItem T="string" Value="@chatTemplate.Id">@chatTemplate.GetSafeName()</MudSelectItem>
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}
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}
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</MudSelect>
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</MudSelect>
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<MudSelect T="string" Label="@T("Data sources (Optional)")" MultiSelection="@true" SelectedValues="@this.DataSourceIds" SelectedValuesChanged="@this.SetDataSourceIds" MultiSelectionTextFunc="@this.GetSelectedDataSourceText" Variant="Variant.Outlined" Margin="Margin.Dense" Class="mb-3 rounded-lg" Adornment="Adornment.Start" AdornmentIcon="@Icons.Material.Filled.Source">
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<MudSelect T="string" Label="@T("Data sources (Optional)")" MultiSelection="@true" SelectedValues="@this.DataSourceIds" SelectedValuesChanged="@this.SetDataSourceIds" MultiSelectionTextFunc="@this.GetSelectedDataSourceText" Variant="Variant.Outlined" Margin="Margin.Dense" Class="mb-3 rounded-lg" Adornment="Adornment.Start" AdornmentIcon="@AppIcons.DATABASE">
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@foreach (var dataSource in this.SettingsManager.ConfigurationData.DataSources)
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@foreach (var dataSource in this.SettingsManager.ConfigurationData.DataSources)
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{
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{
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<MudSelectItem T="string" Value="@dataSource.Id">@dataSource.Name</MudSelectItem>
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<MudSelectItem T="string" Value="@dataSource.Id">@dataSource.Name</MudSelectItem>
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@@ -6,7 +6,7 @@
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<TitleContent>
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<TitleContent>
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<PreviewPrototype/>
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<PreviewPrototype/>
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<MudText Typo="Typo.h6" Class="d-flex align-center">
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<MudText Typo="Typo.h6" Class="d-flex align-center">
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<MudIcon Icon="@Icons.Material.Filled.IntegrationInstructions" Class="mr-2"/>
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<MudIcon Icon="@AppIcons.DATABASE" Class="mr-2"/>
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@T("Configured Data Sources")
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@T("Configured Data Sources")
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</MudText>
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</MudText>
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</TitleContent>
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</TitleContent>
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@@ -0,0 +1,20 @@
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namespace AIStudio.Tools;
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/// <summary>
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/// Icons we draw ourselves, because the Material icon set MudBlazor ships does not contain them.
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/// </summary>
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/// <remarks>
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/// The strings follow the same convention as the MudBlazor icons: they contain the SVG child
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/// elements only, drawn on a 24 by 24 canvas. MudIcon and every component taking an icon wrap them
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/// into the svg element themselves, which is why there must be no svg root element here.
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/// </remarks>
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public static class AppIcons
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{
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/// <summary>
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/// The classic database symbol: a cylinder made of three stacked discs.
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/// </summary>
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public const string DATABASE =
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"""
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<path d="M5 4.6A7 2.6 0 0 1 19 4.6L19 8.9A7 2.6 0 0 1 5 8.9Z"/><path d="M5 9.9A7 2.6 0 0 0 19 9.9L19 14.1A7 2.6 0 0 1 5 14.1Z"/><path d="M5 15.1A7 2.6 0 0 0 19 15.1L19 19.4A7 2.6 0 0 1 5 19.4Z"/>
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""";
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}
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