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Extension of the chat template (#521)
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Co-authored-by: Thorsten Sommer <mail@tsommer.org> Co-authored-by: Thorsten Sommer <thorsten.sommer@dlr.de>
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@@ -100,11 +100,11 @@ public sealed record ChatThread
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systemPromptTextWithChatTemplate = chatThread.SystemPrompt;
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else
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{
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if(!Guid.TryParse(chatThread.SelectedChatTemplate, out var chatTeamplateId))
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if(!Guid.TryParse(chatThread.SelectedChatTemplate, out var chatTemplateId))
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systemPromptTextWithChatTemplate = chatThread.SystemPrompt;
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else
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{
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if(chatThread.SelectedChatTemplate == ChatTemplate.NO_CHAT_TEMPLATE.Id || chatTeamplateId == Guid.Empty)
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if(chatThread.SelectedChatTemplate == ChatTemplate.NO_CHAT_TEMPLATE.Id || chatTemplateId == Guid.Empty)
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systemPromptTextWithChatTemplate = chatThread.SystemPrompt;
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else
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{
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@@ -121,6 +121,11 @@ public sealed record ChatThread
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}
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}
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// We need a way to save the changed system prompt in our chat thread.
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// Otherwise, the chat thread will always tell us that it is using the
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// default system prompt:
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chatThread = chatThread with { SystemPrompt = systemPromptTextWithChatTemplate };
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logger.LogInformation(logMessage);
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//
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@@ -30,12 +30,12 @@ public class ContentBlock
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/// </summary>
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public bool HideFromUser { get; init; }
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public ContentBlock DeepClone() => new()
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public ContentBlock DeepClone(bool changeHideState = false, bool hideFromUser = true) => new()
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{
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Time = this.Time,
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ContentType = this.ContentType,
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Content = this.Content?.DeepClone(),
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Role = this.Role,
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HideFromUser = this.HideFromUser,
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HideFromUser = changeHideState ? hideFromUser : this.HideFromUser,
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};
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}
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