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Implemented plugin loading
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@ -82,8 +82,19 @@ public partial class MainLayout : LayoutComponentBase, IMessageBusReceiver, IDis
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// Ensure that all settings are loaded:
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await this.SettingsManager.LoadSettings();
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// Ensure that all internal plugins are present:
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await PluginFactory.EnsureInternalPlugins();
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//
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// We cannot process the plugins before the settings are loaded,
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// and we know our data directory.
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//
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if(PreviewFeatures.PRE_PLUGINS_2025.IsEnabled(this.SettingsManager))
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{
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// Ensure that all internal plugins are present:
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await PluginFactory.EnsureInternalPlugins();
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// Load (but not start) all plugins:
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var pluginLoadingTimeout = new CancellationTokenSource(TimeSpan.FromSeconds(5));
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await PluginFactory.LoadAll(pluginLoadingTimeout.Token);
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}
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// Register this component with the message bus:
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this.MessageBus.RegisterComponent(this);
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@ -1,3 +1,5 @@
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using System.Text;
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using AIStudio.Settings;
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using Lua;
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@ -9,10 +11,81 @@ public static partial class PluginFactory
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private static readonly ILogger LOG = Program.LOGGER_FACTORY.CreateLogger("PluginFactory");
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private static readonly string DATA_DIR = SettingsManager.DataDirectory!;
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private static readonly string PLUGINS_ROOT = Path.Join(DATA_DIR, "plugins");
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private static readonly Dictionary<IPluginMetadata, string> AVAILABLE_PLUGINS = new();
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private static readonly SettingsManager SETTINGS = Program.SERVICE_PROVIDER.GetRequiredService<SettingsManager>();
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public static async Task LoadAll()
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/// <summary>
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/// A list of all available plugins.
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/// </summary>
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public static IEnumerable<IPluginMetadata> AvailablePlugins => AVAILABLE_PLUGINS.Keys;
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/// <summary>
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/// A list of all enabled plugins.
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/// </summary>
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public static IEnumerable<IPluginMetadata> EnabledPlugins => AVAILABLE_PLUGINS.Keys.Where(x => SETTINGS.ConfigurationData.EnabledPlugins.Contains(x.Id));
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/// <summary>
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/// A list of all disabled plugins.
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/// </summary>
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public static IEnumerable<IPluginMetadata> DisabledPlugins => AVAILABLE_PLUGINS.Keys.Where(x => !SETTINGS.ConfigurationData.EnabledPlugins.Contains(x.Id));
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/// <summary>
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/// Try to load all plugins from the plugins directory.
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/// </summary>
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/// <remarks>
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/// Loading plugins means:<br/>
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/// - Parsing and checking the plugin code<br/>
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/// - Check for forbidden plugins<br/>
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/// - Creating a new instance of the allowed plugin<br/>
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/// - Read the plugin metadata<br/>
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/// <br/>
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/// Loading a plugin does not mean to start the plugin, though.
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/// </remarks>
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public static async Task LoadAll(CancellationToken cancellationToken = default)
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{
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LOG.LogInformation("Start loading plugins.");
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if (!Directory.Exists(PLUGINS_ROOT))
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{
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LOG.LogInformation("No plugins found.");
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return;
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}
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//
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// The easiest way to load all plugins is to find all `plugin.lua` files and load them.
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// By convention, each plugin is enforced to have a `plugin.lua` file.
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//
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var pluginMainFiles = Directory.EnumerateFiles(PLUGINS_ROOT, "plugin.lua", SearchOption.AllDirectories);
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foreach (var pluginMainFile in pluginMainFiles)
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{
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if (cancellationToken.IsCancellationRequested)
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break;
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LOG.LogInformation($"Try to load plugin: {pluginMainFile}");
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var code = await File.ReadAllTextAsync(pluginMainFile, Encoding.UTF8, cancellationToken);
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var plugin = await Load(pluginMainFile, code, cancellationToken);
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switch (plugin)
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{
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case NoPlugin noPlugin when noPlugin.Issues.Any():
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LOG.LogError($"Was not able to load plugin: '{pluginMainFile}'. Reason: {noPlugin.Issues.First()}");
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continue;
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case NoPlugin:
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LOG.LogError($"Was not able to load plugin: '{pluginMainFile}'. Reason: Unknown.");
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continue;
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case { IsValid: false }:
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LOG.LogError($"Was not able to load plugin '{pluginMainFile}', because the Lua code is not a valid AI Studio plugin. There are {plugin.Issues.Count()} issues to fix.");
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continue;
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case { IsMaintained: false }:
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LOG.LogWarning($"The plugin '{pluginMainFile}' is not maintained anymore. Please consider to disable it.");
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break;
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}
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LOG.LogInformation($"Successfully loaded plugin: '{pluginMainFile}' (Id='{plugin.Id}', Type='{plugin.Type}', Name='{plugin.Name}', Version='{plugin.Version}', Authors='{string.Join(", ", plugin.Authors)}')");
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AVAILABLE_PLUGINS.Add(new PluginMetadata(plugin), pluginMainFile);
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}
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}
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public static async Task<PluginBase> Load(string path, string code, CancellationToken cancellationToken = default)
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@ -30,6 +103,10 @@ public static partial class PluginFactory
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{
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return new NoPlugin($"Was not able to parse the plugin: {e.Message}");
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}
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catch (LuaRuntimeException e)
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{
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return new NoPlugin($"Was not able to run the plugin: {e.Message}");
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}
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if (!state.Environment["TYPE"].TryRead<string>(out var typeText))
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return new NoPlugin("TYPE does not exist or is not a valid string.");
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