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Added synonym assistant (#124)
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@attribute [Route(Routes.ASSISTANT_SYNONYMS)]
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@inherits AssistantBaseCore
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<MudTextField T="string" @bind-Text="@this.inputText" Validation="@this.ValidatingText" AdornmentIcon="@Icons.Material.Filled.Spellcheck" Adornment="Adornment.Start" Label="Your word or phrase" Variant="Variant.Outlined" Class="mb-3" UserAttributes="@USER_INPUT_ATTRIBUTES"/>
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<MudTextField T="string" @bind-Text="@this.inputContext" AdornmentIcon="@Icons.Material.Filled.Description" Adornment="Adornment.Start" Lines="2" AutoGrow="@false" Label="(Optional) The context for the given word or phrase" Variant="Variant.Outlined" Class="mb-3" UserAttributes="@USER_INPUT_ATTRIBUTES"/>
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<EnumSelection T="CommonLanguages" NameFunc="@(language => language.NameSelectingOptional())" @bind-Value="@this.selectedLanguage" Icon="@Icons.Material.Filled.Translate" Label="Language" AllowOther="@true" OtherValue="CommonLanguages.OTHER" @bind-OtherInput="@this.customTargetLanguage" ValidateOther="@this.ValidateCustomLanguage" LabelOther="Custom target language" />
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<ProviderSelection @bind-ProviderSettings="@this.providerSettings" ValidateProvider="@this.ValidatingProvider"/>
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<MudButton Variant="Variant.Filled" Class="mb-3" OnClick="() => this.FindSynonyms()">
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Get synonyms
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</MudButton>
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using AIStudio.Chat;
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namespace AIStudio.Assistants.Synonym;
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public partial class AssistantSynonyms : AssistantBaseCore
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{
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protected override Tools.Components Component => Tools.Components.SYNONYMS_ASSISTANT;
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protected override string Title => "Synonyms";
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protected override string Description =>
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"""
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Find synonyms for words or phrases.
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""";
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protected override string SystemPrompt =>
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$"""
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You have a PhD in linguistics. Therefore, you are an expert in the {this.SystemPromptLanguage()} language.
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You receive a word or phrase as input. You might also receive some context. You then provide
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a list of synonyms as a Markdown list.
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First, derive possible meanings from the word, phrase, and context, when available. Then, provide
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possible synonyms for each meaning.
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Example for the word "learn" and the language English (US):
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Derive possible meanings (*this list is not part of the output*):
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- Meaning "to learn"
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- Meaning "to retain"
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Next, provide possible synonyms for each meaning, which is your output:
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# Meaning "to learn"
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- absorb
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- study
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- acquire
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- advance
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- practice
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# Meaning "to retain"
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- remember
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- note
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- realize
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You do not ask follow-up questions and never repeat the task instructions. When you do not know
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any synonyms for the given word or phrase, you state this. Your output is always in
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the {this.SystemPromptLanguage()} language.
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""";
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protected override IReadOnlyList<IButtonData> FooterButtons => [];
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protected override ChatThread ConvertToChatThread => (this.chatThread ?? new()) with
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{
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SystemPrompt = SystemPrompts.DEFAULT,
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};
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protected override void ResetFrom()
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{
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this.inputText = string.Empty;
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this.inputContext = string.Empty;
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if (!this.MightPreselectValues())
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{
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this.selectedLanguage = CommonLanguages.AS_IS;
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this.customTargetLanguage = string.Empty;
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}
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}
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protected override bool MightPreselectValues()
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{
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if (this.SettingsManager.ConfigurationData.Synonyms.PreselectOptions)
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{
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this.selectedLanguage = this.SettingsManager.ConfigurationData.Synonyms.PreselectedLanguage;
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this.customTargetLanguage = this.SettingsManager.ConfigurationData.Synonyms.PreselectedOtherLanguage;
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return true;
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}
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return false;
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}
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private string inputText = string.Empty;
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private string inputContext = string.Empty;
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private CommonLanguages selectedLanguage;
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private string customTargetLanguage = string.Empty;
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#region Overrides of ComponentBase
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protected override async Task OnInitializedAsync()
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{
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var deferredContent = MessageBus.INSTANCE.CheckDeferredMessages<string>(Event.SEND_TO_SYNONYMS_ASSISTANT).FirstOrDefault();
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if (deferredContent is not null)
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this.inputContext = deferredContent;
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await base.OnInitializedAsync();
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}
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#endregion
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private string? ValidatingText(string text)
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{
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if(string.IsNullOrWhiteSpace(text))
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return "Please provide a word or phrase as input.";
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return null;
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}
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private string? ValidateCustomLanguage(string language)
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{
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if(this.selectedLanguage == CommonLanguages.OTHER && string.IsNullOrWhiteSpace(language))
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return "Please provide a custom language.";
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return null;
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}
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private string SystemPromptLanguage()
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{
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var lang = this.selectedLanguage switch
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{
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CommonLanguages.AS_IS => "source",
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CommonLanguages.OTHER => this.customTargetLanguage,
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_ => $"{this.selectedLanguage.Name()}",
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};
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if (string.IsNullOrWhiteSpace(lang))
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return "source";
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return lang;
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}
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private string UserPromptContext()
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{
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if(string.IsNullOrWhiteSpace(this.inputContext))
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return string.Empty;
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return $"""
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The given context is:
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```
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{this.inputContext}
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```
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""";
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}
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private async Task FindSynonyms()
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{
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await this.form!.Validate();
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if (!this.inputIsValid)
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return;
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this.CreateChatThread();
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var time = this.AddUserRequest(
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$"""
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{this.UserPromptContext()}
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The given word or phrase is:
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```
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{this.inputText}
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```
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""");
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await this.AddAIResponseAsync(time);
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}
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}
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