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Add German localization (#430)
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@@ -18,4 +18,24 @@ public interface ILang
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/// <param name="fallbackEN">The fallback text in English (US).</param>
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/// <returns>The text from the language plugin or the fallback text.</returns>
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public string T(string fallbackEN);
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/// <summary>
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/// Tries to get a text from the language plugin.
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/// </summary>
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/// <remarks>
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/// The given fallback text is used to determine the key for
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/// the language plugin. Base for the key is the namespace of
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/// the using component and the fallback text in English (US).
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/// The given text is hashed. When the key does not exist,
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/// the fallback text will be returned.<br/>
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/// <br/>
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/// You might predefine the namespace and type. This is needed
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/// when your abstract base class component wants to localize
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/// text as well.
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/// </remarks>
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/// <param name="fallbackEN">The fallback text in English (US).</param>
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/// <param name="typeNamespace">The namespace of the type requesting the text, used as part of the key.</param>
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/// <param name="typeName">The name of the type requesting the text, used as part of the key.</param>
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/// <returns>The text from the language plugin or the fallback text.</returns>
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public string T(string fallbackEN, string? typeNamespace, string? typeName);
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}
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@@ -6,10 +6,17 @@ public static class ILangExtensions
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{
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private static readonly ILogger<ILang> LOGGER = Program.LOGGER_FACTORY.CreateLogger<ILang>();
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public static string GetText(this ILang lang, ILanguagePlugin plugin, string fallbackEN)
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public static string GetText(this ILang lang, ILanguagePlugin plugin, string fallbackEN, string? typeNamespace = null, string? typeName = null)
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{
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var type = lang.GetType();
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var ns = $"{type.Namespace!}::{type.Name}".ToUpperInvariant().Replace(".", "::");
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typeName ??= type.Name;
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typeNamespace ??= type.Namespace!;
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// When the type's name ends with `1 or 2`, etc. (i.e., generic classes), remove it:
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if(typeName.Contains("`"))
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typeName = typeName[..typeName.IndexOf('`')];
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var ns = $"{typeNamespace}::{typeName}".ToUpperInvariant().Replace(".", "::");
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var key = $"root::{ns}::T{fallbackEN.ToFNV32()}";
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if(plugin is NoPluginLanguage)
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@@ -22,15 +22,23 @@ public static partial class PluginFactory
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HOT_RELOAD_WATCHER.Filter = "*.lua";
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HOT_RELOAD_WATCHER.Changed += async (_, args) =>
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{
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var changeType = args.ChangeType.ToString().ToLowerInvariant();
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if (!await HOT_RELOAD_SEMAPHORE.WaitAsync(0))
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{
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LOG.LogInformation($"File changed ({args.ChangeType}): {args.FullPath}. Already processing another change.");
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LOG.LogInformation($"File changed ({changeType}): {args.FullPath}. Already processing another change.");
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return;
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}
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LOG.LogInformation($"File changed ({args.ChangeType}): {args.FullPath}. Reloading plugins...");
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await LoadAll();
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await messageBus.SendMessage<bool>(null, Event.PLUGINS_RELOADED);
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try
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{
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LOG.LogInformation($"File changed ({changeType}): {args.FullPath}. Reloading plugins...");
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await LoadAll();
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await messageBus.SendMessage<bool>(null, Event.PLUGINS_RELOADED);
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}
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finally
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{
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HOT_RELOAD_SEMAPHORE.Release();
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}
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};
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HOT_RELOAD_WATCHER.EnableRaisingEvents = true;
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@@ -55,39 +55,54 @@ public static partial class PluginFactory
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var pluginMainFiles = Directory.EnumerateFiles(PLUGINS_ROOT, "plugin.lua", SearchOption.AllDirectories);
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foreach (var pluginMainFile in pluginMainFiles)
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{
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if (cancellationToken.IsCancellationRequested)
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break;
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LOG.LogInformation($"Try to load plugin: {pluginMainFile}");
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var code = await File.ReadAllTextAsync(pluginMainFile, Encoding.UTF8, cancellationToken);
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var pluginPath = Path.GetDirectoryName(pluginMainFile)!;
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var plugin = await Load(pluginPath, code, cancellationToken);
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switch (plugin)
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try
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{
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case NoPlugin noPlugin when noPlugin.Issues.Any():
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LOG.LogError($"Was not able to load plugin: '{pluginMainFile}'. Reason: {noPlugin.Issues.First()}");
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continue;
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case NoPlugin:
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LOG.LogError($"Was not able to load plugin: '{pluginMainFile}'. Reason: Unknown.");
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continue;
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case { IsValid: false }:
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LOG.LogError($"Was not able to load plugin '{pluginMainFile}', because the Lua code is not a valid AI Studio plugin. There are {plugin.Issues.Count()} issues to fix. First issue is: {plugin.Issues.FirstOrDefault()}");
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#if DEBUG
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foreach (var pluginIssue in plugin.Issues)
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LOG.LogError($"Plugin issue: {pluginIssue}");
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#endif
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continue;
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case { IsMaintained: false }:
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LOG.LogWarning($"The plugin '{pluginMainFile}' is not maintained anymore. Please consider to disable it.");
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if (cancellationToken.IsCancellationRequested)
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break;
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}
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LOG.LogInformation($"Successfully loaded plugin: '{pluginMainFile}' (Id='{plugin.Id}', Type='{plugin.Type}', Name='{plugin.Name}', Version='{plugin.Version}', Authors='{string.Join(", ", plugin.Authors)}')");
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AVAILABLE_PLUGINS.Add(new PluginMetadata(plugin, pluginPath));
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LOG.LogInformation($"Try to load plugin: {pluginMainFile}");
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var fileInfo = new FileInfo(pluginMainFile);
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string code;
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await using(var fileStream = fileInfo.Open(FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
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{
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using var reader = new StreamReader(fileStream, Encoding.UTF8);
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code = await reader.ReadToEndAsync(cancellationToken);
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}
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var pluginPath = Path.GetDirectoryName(pluginMainFile)!;
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var plugin = await Load(pluginPath, code, cancellationToken);
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switch (plugin)
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{
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case NoPlugin noPlugin when noPlugin.Issues.Any():
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LOG.LogError($"Was not able to load plugin: '{pluginMainFile}'. Reason: {noPlugin.Issues.First()}");
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continue;
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case NoPlugin:
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LOG.LogError($"Was not able to load plugin: '{pluginMainFile}'. Reason: Unknown.");
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continue;
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case { IsValid: false }:
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LOG.LogError($"Was not able to load plugin '{pluginMainFile}', because the Lua code is not a valid AI Studio plugin. There are {plugin.Issues.Count()} issues to fix. First issue is: {plugin.Issues.FirstOrDefault()}");
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#if DEBUG
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foreach (var pluginIssue in plugin.Issues)
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LOG.LogError($"Plugin issue: {pluginIssue}");
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#endif
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continue;
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case { IsMaintained: false }:
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LOG.LogWarning($"The plugin '{pluginMainFile}' is not maintained anymore. Please consider to disable it.");
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break;
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}
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LOG.LogInformation($"Successfully loaded plugin: '{pluginMainFile}' (Id='{plugin.Id}', Type='{plugin.Type}', Name='{plugin.Name}', Version='{plugin.Version}', Authors='{string.Join(", ", plugin.Authors)}')");
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AVAILABLE_PLUGINS.Add(new PluginMetadata(plugin, pluginPath));
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}
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catch (Exception e)
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{
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LOG.LogError($"Was not able to load plugin '{pluginMainFile}'. Issue: {e.Message}");
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LOG.LogDebug(e.StackTrace);
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}
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}
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// Start or restart all plugins:
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