Add German localization (#430)
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This commit is contained in:
Thorsten Sommer authored and GitHub committed 2025-04-27 16:13:15 +02:00
1 parent 2494ee2294
commit 47b6a89685
44 files changed
+3394 -262

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@@ -306,8 +306,23 @@ public partial class AssistantI18N : AssistantBaseCore<SettingsDialogI18N>
if(this.cancellationTokenSource!.IsCancellationRequested)
return;
// Phase 2: Create the Lua code
this.Phase2CreateLuaCode();
//
// Phase 2: Create the Lua code. We want to use the base language
// for the comments, though:
//
var commentContent = new Dictionary<string, string>(this.addedContent);
foreach (var keyValuePair in PluginFactory.BaseLanguage.Content)
{
if (this.cancellationTokenSource!.IsCancellationRequested)
break;
if (this.removedContent.ContainsKey(keyValuePair.Key))
continue;
commentContent.TryAdd(keyValuePair.Key, keyValuePair.Value);
}
this.Phase2CreateLuaCode(commentContent);
}
private async Task Phase1TranslateAddedContent()
@@ -346,10 +361,9 @@ public partial class AssistantI18N : AssistantBaseCore<SettingsDialogI18N>
}
}
private void Phase2CreateLuaCode()
private void Phase2CreateLuaCode(IReadOnlyDictionary<string, string> commentContent)
{
this.finalLuaCode.Clear();
var commentContent = this.addedContent.Concat(PluginFactory.BaseLanguage.Content).ToDictionary();
LuaTable.Create(ref this.finalLuaCode, "UI_TEXT_CONTENT", this.localizedContent, commentContent, this.cancellationTokenSource!.Token);
// Next, we must remove the `root::` prefix from the keys: