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Add German localization (#430)
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@@ -306,8 +306,23 @@ public partial class AssistantI18N : AssistantBaseCore<SettingsDialogI18N>
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if(this.cancellationTokenSource!.IsCancellationRequested)
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return;
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// Phase 2: Create the Lua code
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this.Phase2CreateLuaCode();
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//
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// Phase 2: Create the Lua code. We want to use the base language
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// for the comments, though:
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//
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var commentContent = new Dictionary<string, string>(this.addedContent);
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foreach (var keyValuePair in PluginFactory.BaseLanguage.Content)
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{
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if (this.cancellationTokenSource!.IsCancellationRequested)
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break;
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if (this.removedContent.ContainsKey(keyValuePair.Key))
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continue;
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commentContent.TryAdd(keyValuePair.Key, keyValuePair.Value);
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}
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this.Phase2CreateLuaCode(commentContent);
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}
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private async Task Phase1TranslateAddedContent()
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@@ -346,10 +361,9 @@ public partial class AssistantI18N : AssistantBaseCore<SettingsDialogI18N>
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}
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}
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private void Phase2CreateLuaCode()
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private void Phase2CreateLuaCode(IReadOnlyDictionary<string, string> commentContent)
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{
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this.finalLuaCode.Clear();
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var commentContent = this.addedContent.Concat(PluginFactory.BaseLanguage.Content).ToDictionary();
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LuaTable.Create(ref this.finalLuaCode, "UI_TEXT_CONTENT", this.localizedContent, commentContent, this.cancellationTokenSource!.Token);
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// Next, we must remove the `root::` prefix from the keys:
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