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Kept the unsent message with its chat (#1049)
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using AIStudio.Chat;
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using Microsoft.Extensions.Logging.Abstractions;
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namespace AIStudio.Tests.Chat;
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/// <summary>
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/// Checks when a chat gets stored with the message the user has not sent yet.
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/// </summary>
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/// <remarks>
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/// Storing writes the whole conversation, so it waits until the user paused, and it happens once more
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/// when the user leaves the chat. A chat being answered is stored by its AI job instead, and a chat which
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/// is not on the disk is left to whoever creates it: when it is gone, it was deleted.
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/// </remarks>
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[TestFixture]
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public sealed class ChatDraftAutosaveTests
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{
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private static readonly TimeSpan SHORT_DELAY = TimeSpan.FromMilliseconds(50);
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private static readonly TimeSpan LONG_DELAY = TimeSpan.FromHours(1);
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private static readonly TimeSpan WAIT_LIMIT = TimeSpan.FromSeconds(10);
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[Test]
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public async Task ManyChangesInARowAreStoredOnce()
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{
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var storage = new FakeStorage();
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await using var autosave = storage.CreateAutosave(SHORT_DELAY);
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var chat = new ChatThread { ChatId = Guid.NewGuid() };
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for (var keystroke = 0; keystroke < 5; keystroke++)
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autosave.Schedule(chat);
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await storage.WaitForStoreAsync();
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await Task.Delay(SHORT_DELAY * 4);
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Assert.That(storage.StoredChats, Has.Count.EqualTo(1), "Every change starts the waiting anew, so typing a word writes the chat once, not once per letter.");
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}
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[Test]
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public async Task LeavingTheChatStoresItRightAway()
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{
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var storage = new FakeStorage();
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await using var autosave = storage.CreateAutosave(LONG_DELAY);
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var chat = new ChatThread { ChatId = Guid.NewGuid() };
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autosave.Schedule(chat);
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await autosave.FlushAsync();
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Assert.That(storage.StoredChats, Is.EqualTo(new[] { chat }), "The chat being left has to be on the disk before the next one opens.");
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}
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[Test]
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public async Task AChatBeingAnsweredIsStoredOnceTheAnswerIsDone()
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{
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var storage = new FakeStorage { IsBusy = true };
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await using var autosave = storage.CreateAutosave(SHORT_DELAY);
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var chat = new ChatThread { ChatId = Guid.NewGuid() };
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autosave.Schedule(chat);
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await Task.Delay(SHORT_DELAY * 4);
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var storedWhileBusy = storage.StoredChats.Count;
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storage.IsBusy = false;
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await storage.WaitForStoreAsync();
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Assert.Multiple(() =>
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{
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Assert.That(storedWhileBusy, Is.Zero, "The AI job changes the conversation meanwhile, so storing it from elsewhere could read it in the middle of a change.");
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Assert.That(storage.StoredChats, Is.EqualTo(new[] { chat }), "Once the answer is done, the change must still reach the disk.");
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});
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}
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[Test]
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public async Task LeavingAChatBeingAnsweredLeavesItToTheJob()
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{
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var storage = new FakeStorage { IsBusy = true };
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await using var autosave = storage.CreateAutosave(LONG_DELAY);
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autosave.Schedule(new ChatThread { ChatId = Guid.NewGuid() });
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await autosave.FlushAsync();
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Assert.That(storage.StoredChats, Is.Empty, "The AI job stores the chat once more when the answer is done, together with the draft it shares.");
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}
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[Test]
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public async Task AChatWhichIsNotOnTheDiskIsNeverStored()
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{
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var storage = new FakeStorage { IsStored = false };
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await using var autosave = storage.CreateAutosave(SHORT_DELAY);
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autosave.Schedule(new ChatThread { ChatId = Guid.NewGuid() });
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await Task.Delay(SHORT_DELAY * 4);
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await autosave.FlushAsync();
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Assert.That(storage.StoredChats, Is.Empty, "A chat gone from the disk was deleted, and storing it would bring it back.");
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}
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[Test]
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public async Task TheNewestCopyOfTheChatIsStored()
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{
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var storage = new FakeStorage();
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await using var autosave = storage.CreateAutosave(LONG_DELAY);
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var chat = new ChatThread { ChatId = Guid.NewGuid() };
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autosave.Schedule(chat);
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// What the chat does when the user picks another profile:
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var withOtherProfile = chat with { SelectedProfile = Guid.NewGuid().ToString() };
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autosave.Follow(withOtherProfile);
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await autosave.FlushAsync();
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Assert.That(storage.StoredChats.Single(), Is.SameAs(withOtherProfile), "Storing the former copy would bring the former profile back.");
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}
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[Test]
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public async Task AChangeInAnotherChatStoresThePreviousOne()
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{
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var storage = new FakeStorage();
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await using var autosave = storage.CreateAutosave(LONG_DELAY);
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var previousChat = new ChatThread { ChatId = Guid.NewGuid() };
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autosave.Schedule(previousChat);
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autosave.Schedule(new ChatThread { ChatId = Guid.NewGuid() });
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await storage.WaitForStoreAsync();
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Assert.That(storage.StoredChats.Single(), Is.SameAs(previousChat), "The change in one chat must not cost the other its draft.");
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}
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[Test]
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public async Task DisposingStoresWhatIsPending()
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{
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var storage = new FakeStorage();
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var autosave = storage.CreateAutosave(LONG_DELAY);
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var chat = new ChatThread { ChatId = Guid.NewGuid() };
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autosave.Schedule(chat);
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await autosave.DisposeAsync();
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autosave.Schedule(new ChatThread { ChatId = Guid.NewGuid() });
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await autosave.FlushAsync();
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Assert.That(storage.StoredChats, Is.EqualTo(new[] { chat }), "Leaving the chat page disposes the chat, which counts as leaving the chat. What comes later belongs to no chat on the screen.");
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}
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/// <summary>
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/// Stands in for the disk and for the AI jobs, and records which chats were stored.
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/// </summary>
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private sealed class FakeStorage
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{
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private readonly Lock storedLock = new();
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private readonly List<ChatThread> storedChats = [];
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private readonly SemaphoreSlim storeSignal = new(0);
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private volatile bool isBusy;
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private volatile bool isStored = true;
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public bool IsBusy
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{
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get => this.isBusy;
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set => this.isBusy = value;
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}
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public bool IsStored
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{
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get => this.isStored;
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init => this.isStored = value;
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}
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public IReadOnlyList<ChatThread> StoredChats
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{
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get
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{
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lock (this.storedLock)
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return [..this.storedChats];
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}
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}
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public ChatDraftAutosave CreateAutosave(TimeSpan delay) => new(delay, _ => this.IsStored, _ => this.IsBusy, this.StoreAsync, NullLogger.Instance);
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public async Task WaitForStoreAsync()
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{
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if (!await this.storeSignal.WaitAsync(WAIT_LIMIT))
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Assert.Fail("The chat was never stored.");
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}
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private Task<bool> StoreAsync(ChatThread chat)
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{
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lock (this.storedLock)
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this.storedChats.Add(chat);
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this.storeSignal.Release();
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return Task.FromResult(true);
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}
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}
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}
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